Quig

Level 70, Paragon Level 8

Softcore Wizard Build (Last Sync w/ Battle.net: March 29, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Storm Crow
Helm
Simulate ~ ~
Armor 387
%LtnDmg 8 ???
Str 99 49.5% of 200
Dex 98 49% of 200
Int 94 31.3% of 300
Vit 98 49% of 200
Life/Hit 395 ???
APCrit 10 ???
%EliteDmg 4 ???
Splinter Bulwark
Shoulders
Simulate ~ ~
Armor 353
Int 120 60% of 200
Vit 272 136% of 200
ResAll 80 100% of 80
%Life 12 100% of 12
Thorns 429 16.9% of 2544
Eminence Hate
Amulet
Simulate ~ ~
MinDmg 26 96.3% of 27
Str 143 40.9% of 350
Int 117 33.4% of 350
ResAll 69 86.3% of 80
IAS 6 66.7% of 9
%Life 10 62.5% of 16
Crit 8 80% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 430
Dex 88 44% of 200
Int 165 82.5% of 200
Vit 275 91.7% of 300
ResAll 76 95% of 80
Grip Deed
Gloves
Simulate ~ ~
Armor 422
Str 79 39.5% of 200
Int 142 47.3% of 300
ResAll 45 56.3% of 80
IAS 7 77.8% of 9
Crit 8.5 85% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 251
ResCold 37 61.7% of 60
ResAll 77 96.3% of 80
IAS 9 ???
%Move 12 ???
Thorns 1379 94.8% of 1454
Crit 3 50% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 300
Dex 68 34% of 200
Int 135 67.5% of 200
ResFire 42 70% of 60
IAS 9 ???
CritDmg 40 ???
%MF 17 85% of 20
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 609
Str 96 48% of 200
Dex 99 49.5% of 200
Int 195 97.5% of 200
Vit 97 32.3% of 300
Life/Hit 432 ???
%Life 12 ???
%MF 19 95% of 20
Zunimassa's Pox
Ring1
Simulate ~ ~
Str 47 23.5% of 200
Int 147 73.5% of 200
ResCold 41 68.3% of 60
ResAll 67 83.8% of 80
CritDmg 34 68% of 50
Crit 4 66.7% of 6
Hellfire Ring
Ring2
Simulate ~ ~
Int 180 90% of 200
Vit 77 38.5% of 200
IAS 8 88.9% of 9
Crit 3 50% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 343
%PsnDmg 7 ???
Int 180 90% of 200
Vit 58 29% of 200
ResPhys 48 80% of 60
ResAll 55 68.8% of 80
%Move 12 100% of 12
Skorn
Mainhand
Simulate ~ ~
MinDmg 281 58.8% of 478
MaxDmg 194 31.8% of 611
%Dmg 46 92% of 50
Int 291 48.9% of 595
CritDmg 138 69% of 200
%LifeSteal 5 83.3% of 6
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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