Serenity

Level 60, Paragon Level 59

Softcore Wizard Build (Last Sync w/ Battle.net: March 11, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Andariel's Visage
Helm
Simulate ~ ~
Armor 382
Int 237 79% of 300
Vit 100 50% of 200
ResPsn 47 78.3% of 60
IAS 9 ???
Rgn 232 67.8% of 342
Crit 4.5 75% of 6
Warped Gardbrace
Shoulders
Simulate ~ ~
Armor 353
Dex 94 47% of 200
Int 275 137.5% of 200
Vit 33 16.5% of 200
ResPsn 50 83.3% of 60
ResAll 73 91.3% of 80
%GF 17 68% of 25
Royalty Mark
Amulet
Simulate ~ ~
Dmg 32-63 ???
Int 221 63.1% of 350
Vit 200 57.1% of 350
ResCold 26 43.3% of 60
IAS 5 55.6% of 9
Crit 9 90% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 440
Int 172 86% of 200
Vit 202 67.3% of 300
ResArcn 50 83.3% of 60
IAS 9 ???
Deadly Carriers
Gloves
Simulate ~ ~
Armor 341
Str 66 33% of 200
Dex 91 30.3% of 300
Int 236 78.7% of 300
Vit 81 40.5% of 200
CritDmg 46 92% of 50
Crit 8.5 85% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 220
Int 76 38% of 200
ResPsn 46 76.7% of 60
IAS 9 ???
%Move 12 ???
Thorns 1007 69.3% of 1454
Crit 4.5 75% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 301
Str 120 40% of 300
Int 165 82.5% of 200
Vit 74 37% of 200
IAS 8 ???
CritDmg 50 ???
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 426
Str 90 45% of 200
Dex 98 49% of 200
Int 137 68.5% of 200
Vit 134 44.7% of 300
Life/Hit 415 ???
%Life 11 ???
%MF 19 95% of 20
Hellfire Ring
Ring1
Simulate ~ ~
Int 175 87.5% of 200
Life/Hit 127 26.5% of 479
CritDmg 32 64% of 50
%GF 23 92% of 25
Crit 5 83.3% of 6
Zunimassa's Pox
Ring2
Simulate ~ ~
Dmg 30-53 ???
Int 87 43.5% of 200
ResAll 68 85% of 80
IAS 6 66.7% of 9
CritDmg 33 66% of 50
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 335
%PsnDmg 7 ???
Int 190 95% of 200
Vit 162 81% of 200
ResArcn 32 53.3% of 60
%Move 12 100% of 12
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 285 81% of 352
MaxDmg 345 77.2% of 447
%Dmg 36 72% of 50
Int 156 44.6% of 350
Vit 105 30% of 350
IAS 0.25 ???
%FearProc 13.1 ???
Triumvirate
Offhand
Simulate ~ ~
Dmg 92-382 ???
%FireDmg 5 ???
%LtnDmg 5 ???
%ArcDmg 6 ???
Str 32 10.6% of 301
Int 268 89% of 301
APMax 14 ???
Crit 8 80% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/411158/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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