teddzoon

Level 60, Paragon Level 20

Softcore Monk Build (Last Sync w/ Battle.net: March 10, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 387
Dex 149 49.7% of 300
Vit 64 32% of 200
ResPsn 54 108% of 50
%Life 5 41.7% of 12
Crit 5 83.3% of 6
Warden's Spaulders
Shoulders
Simulate ~ ~
Armor 353
Str 66 22% of 300
Dex 208 104% of 200
Int 129 64.5% of 200
Vit 97 48.5% of 200
ResFire 54 90% of 60
ResAll 74 92.5% of 80
Sinister Pendant
Amulet
Simulate ~ ~
Dmg 32-65 ???
Str 203 58% of 350
Dex 329 94% of 350
Crit 10 100% of 10
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 398
Dex 140 70% of 200
Vit 49 16.3% of 300
%Life 10 83.3% of 12
Thorns 1001 39.3% of 2544
%Melee 5 83.3% of 6
Strangle Dispute
Gloves
Simulate ~ ~
Armor 309
Dex 228 76% of 300
ResFire 27 45% of 60
ResAll 68 85% of 80
IAS 9 100% of 9
Rgn 46 13.5% of 342
Crit 9 90% of 10
Chain Boon
Bracers
Simulate ~ ~
Armor 220
Str 66 33% of 200
Dex 226 113% of 200
Int 82 41% of 200
ResPsn 35 58.3% of 60
Rgn 108 31.6% of 342
Crit 5 83.3% of 6
Inna's Favor
Belt
Simulate ~ ~
Armor 536
%HolyDmg 7 ???
Dex 92 46% of 200
ResPsn 37 61.7% of 60
Crit 1 ???
%CC 14 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 398
Dex 95 47.5% of 200
ResPsn 32 53.3% of 60
IAS 8 ???
%Move 12 ???
Crit 1 ???
Natalya's Reflection
Ring1
Simulate ~ ~
Str 83 41.5% of 200
Dex 84 42% of 200
IAS 9 100% of 9
Life/Hit 136 28.4% of 479
CritDmg 30 60% of 50
Rgn 202 59.1% of 342
Hellfire Ring
Ring2
Simulate ~ ~
Dex 182 91% of 200
Int 75 37.5% of 200
Vit 89 44.5% of 200
ResFire 43 71.7% of 60
%GF 19 76% of 25
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 610
Dex 90 30% of 300
Vit 93 46.5% of 200
ResAll 78 97.5% of 80
%Move 12 100% of 12
%Melee 5 ???
Grapple Ruin
Mainhand
Simulate ~ ~
%Dmg 24 48% of 50
%LifeSteal 2.8 93.3% of 3
Won Khim Lau
Offhand
Simulate ~ ~
%LtnDmg 5 ???
LtnSklDmg 21 ???
%Dmg 40 80% of 50
Dex 153 43.7% of 350
Vit 194 55.4% of 350
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/406243/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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