Mason

Level 60, Paragon Level 8

Softcore Monk Build (Last Sync w/ Battle.net: March 24, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Far Aspect
Helm
Simulate ~ ~
Armor 415
Dex 135 67.5% of 200
Vit 79 39.5% of 200
ResPsn 44 73.3% of 60
ResAll 76 95% of 80
Hulk Heart
Shoulders
Simulate ~ ~
Armor 353
Str 85 28.3% of 300
Dex 209 104.5% of 200
Vit 133 66.5% of 200
ResLtn 41 68.3% of 60
ResAll 28 35% of 80
%MF 12 60% of 20
Cat's Omen
Amulet
Simulate ~ ~
Dex 209 59.7% of 350
Life/Hit 234 24.4% of 959
CritDmg 80 80% of 100
Rgn 252 42.1% of 599
Crit 7.5 75% of 10
%CC 11 78.6% of 14
Tenacious Mail
Chest
Simulate ~ ~
Armor 340
Str 77 38.5% of 200
Dex 79 39.5% of 200
Int 74 37% of 200
Vit 47 15.7% of 300
ResPsn 41 68.3% of 60
ResAll 60 75% of 80
Touch Apocalypse
Gloves
Simulate ~ ~
Armor 280
Str 70 35% of 200
Dex 137 45.7% of 300
Vit 49 24.5% of 200
ResPsn 37 61.7% of 60
CritDmg 32 64% of 50
Crit 6.5 65% of 10
Sage's Bindings
Bracers
Simulate ~ ~
Armor 200
Dex 126 63% of 200
Int 76 38% of 200
Vit 65 32.5% of 200
ResPsn 34 56.7% of 60
Crit 4.5 75% of 6
Inna's Favor
Belt
Simulate ~ ~
Armor 529
%HolyDmg 8 ???
Dex 91 45.5% of 200
Vit 66 33% of 200
Crit 1 ???
%CC 14 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 418
Dex 92 46% of 200
ResPsn 43 71.7% of 60
IAS 9 ???
%Move 12 ???
Crit 1 ???
Foe's Meridian
Ring1
Simulate ~ ~
Dex 68 34% of 200
Vit 72 36% of 200
IAS 6 66.7% of 9
Life/Hit 185 38.6% of 479
CritDmg 25 50% of 50
Dire Link
Ring2
Simulate ~ ~
Dex 66 33% of 200
ResPsn 51 85% of 60
CritDmg 24 48% of 50
Rgn 146 42.7% of 342
Crit 3 50% of 6
Lonely Groundpounders
Boots
Simulate ~ ~
Armor 275
Dex 198 66% of 300
Int 23 11.5% of 200
Vit 71 35.5% of 200
ResPsn 42 70% of 60
%MF 12 60% of 20
%Move 12 100% of 12
Empty Bane
Mainhand
Simulate ~ ~
MinDmg 23 6.5% of 352
Dex 153 43.7% of 350
CritDmg 42 42% of 100
%LifeSteal 3 100% of 3
Skirmish Revenge
Offhand
Simulate ~ ~
%Dmg 40 80% of 50
Dex 96 27.4% of 350
Vit 83 23.7% of 350
CritDmg 63 63% of 100
%LifeSteal 2.6 86.7% of 3
Skills / Active Abilities
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Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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