INVIS

Level 60, Paragon Level 100

Softcore Monk Build (Last Sync w/ Battle.net: April 17, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 419
Dex 197 98.5% of 200
ResAll 75 93.8% of 80
IAS 9 ???
%Life 11 91.7% of 12
Crit 6 100% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 632
Dex 270 135% of 200
Vit 186 93% of 200
ResAll 77 96.3% of 80
Rgn 238 69.6% of 342
Ruthless Choker
Amulet
Simulate ~ ~
Dex 148 42.3% of 350
ResAll 47 58.8% of 80
IAS 9 100% of 9
%Life 12 75% of 16
CritDmg 90 90% of 100
Crit 8.5 85% of 10
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 420
Dex 190 95% of 200
Vit 96 32% of 300
ResAll 76 95% of 80
%Life 12 100% of 12
%Melee 6 100% of 6
Crush Abjuration
Gloves
Simulate ~ ~
Armor 280
Dex 215 71.7% of 300
Vit 76 38% of 200
ResAll 55 68.8% of 80
IAS 9 100% of 9
CritDmg 31 62% of 50
Crit 8.5 85% of 10
Virile Gear
Bracers
Simulate ~ ~
Armor 220
Dex 226 113% of 200
Int 41 20.5% of 200
Vit 173 86.5% of 200
ResAll 67 83.8% of 80
Rgn 106 31% of 342
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 300
Dex 148 74% of 200
Int 97 48.5% of 200
Vit 83 41.5% of 200
ResAll 67 83.8% of 80
IAS 9 ???
CritDmg 49 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 448
Dex 196 98% of 200
Vit 94 31.3% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Killing Faze
Ring1
Simulate ~ ~
Dmg 23-47 ???
Dex 86 43% of 200
IAS 9 100% of 9
%Life 4 33.3% of 12
CritDmg 39 78% of 50
Crit 5.5 91.7% of 6
Natalya's Reflection
Ring2
Simulate ~ ~
Dmg 32-63 ???
Dex 86 43% of 200
ResAll 73 91.3% of 80
IAS 9 100% of 9
Rgn 184 53.8% of 342
Crit 4.5 75% of 6
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 588
Dex 282 94% of 300
Vit 98 49% of 200
ResAll 80 100% of 80
%Move 12 100% of 12
%Melee 6 ???
Sly Stock
Mainhand
Simulate ~ ~
MinDmg 285 81% of 352
MaxDmg 385 86.1% of 447
%Dmg 42 84% of 50
Dex 193 55.1% of 350
CritDmg 64 64% of 100
%LifeSteal 3 100% of 3
Echoing Fury
Offhand
Simulate ~ ~
MinDmg 276 78.4% of 352
MaxDmg 356 79.6% of 447
%Dmg 40 80% of 50
Dex 158 45.1% of 350
IAS 0.25 ???
CritDmg 79 79% of 100
%FearProc 19.2 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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