Emu - Pet Doctor

Level 70, Paragon Level 228

Softcore Witch Doctor Build (Last Sync w/ Battle.net: April 29, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mask of Jeram
Helm
Simulate ~ ~
Armor 743
Int 726 242% of 300
Vit 710 355% of 200
ResAll 92 131.4% of 70
ManaMax 131 ???
Profane Pauldrons
Shoulders
Simulate ~ ~
Armor 613
Int 493 246.5% of 200
Vit 472 236% of 200
ResAll 93 116.3% of 80
%Life 14 116.7% of 12
Pickup 5 71.4% of 7
+Globes 22053 ???
Blistering Emblem
Amulet
Simulate ~ ~
FireSklDmg 13 ???
Int 589 168.3% of 350
CritDmg 84 84% of 100
Crit 9 90% of 10
ResPsn 134 223.3% of 60
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 702
Int 158 79% of 200
Vit 179 59.7% of 300
ResAll 75 93.8% of 80
Choke Redoubt
Gloves
Simulate ~ ~
Armor 494
Int 413 137.7% of 300
Vit 448 224% of 200
CritDmg 26 52% of 50
Crit 10 100% of 10
ResLtn 89 148.3% of 60
Pickup 1 14.3% of 7
Strongarm Bracers
Bracers
Simulate ~ ~
Armor 391
FireSklDmg 19 ???
Int 457 228.5% of 200
Vit 477 238.5% of 200
Crit 5.5 91.7% of 6
%Range 7 116.7% of 6
Razor Strop
Belt
Simulate ~ ~
Armor 455
Int 441 220.5% of 200
Vit 437 218.5% of 200
%Life 12 100% of 12
Pickup 2 28.6% of 7
Scout Mutiny
Pants
Simulate ~ ~
Armor 1029
Int 369 184.5% of 200
Vit 366 122% of 300
ResLtn 123 205% of 60
Life/Kill 3052 ???
Living Prize
Ring1
Simulate ~ ~
Int 406 203% of 200
Vit 372 186% of 200
CritDmg 40 80% of 50
Crit 6 100% of 6
ResCold 126 210% of 60
+Globes 15234 ???
Zunimassa's Pox
Ring2
Simulate ~ ~
Int 133 66.5% of 200
Vit 90 45% of 200
ResAll 66 82.5% of 80
CritDmg 34 68% of 50
Crit 6 100% of 6
Helltooth Greaves
Boots
Simulate ~ ~
Armor 546
Int 458 229% of 200
Vit 440 220% of 200
%Move 11 91.7% of 12
ResCold 154 256.7% of 60
+Globes 24041 ???
Wildwood
Mainhand
Simulate ~ ~
%Dmg 8 16% of 50
Int 728 208% of 350
+XP/Kill 157 654.2% of 24
-LVL 22 122.2% of 18
Thing of the Deep
Offhand
Simulate ~ ~
Dmg 89-383 ???
Dex 160 53.2% of 301
Int 167 55.5% of 301
Vit 170 56.5% of 301
Crit 8.5 85% of 10
ManaRgn 11 ???
ManaMax 106 ???
Pickup 20 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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