Zhivago

Level 60, Paragon Level 92

Softcore Witch Doctor Build (Last Sync w/ Battle.net: June 7, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 394
Int 231 77% of 300
Vit 53 26.5% of 200
%Life 12 100% of 12
ManaMax 136 ???
Crit 4.5 75% of 6
Hulk Gut
Shoulders
Simulate ~ ~
Armor 353
Dex 76 38% of 200
Int 220 110% of 200
Vit 154 77% of 200
ResPhys 37 61.7% of 60
ResAll 62 77.5% of 80
%MF 20 100% of 20
Supremacy Poise
Amulet
Simulate ~ ~
Dex 187 53.4% of 350
Int 304 86.9% of 350
Vit 42 12% of 350
ResPsn 34 56.7% of 60
CritDmg 78 78% of 100
Crit 8.5 85% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 412
Int 136 68% of 200
Vit 205 68.3% of 300
ResAll 75 93.8% of 80
%Life 7 58.3% of 12
Choke Trophy
Gloves
Simulate ~ ~
Armor 309
Dex 77 25.7% of 300
Int 256 85.3% of 300
ResFire 52 86.7% of 60
CritDmg 30 60% of 50
%MF 17 85% of 20
Crit 10 100% of 10
Soldier's Pride
Bracers
Simulate ~ ~
Armor 441
Str 70 35% of 200
Int 210 105% of 200
Vit 75 37.5% of 200
ResFire 49 81.7% of 60
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 274
Int 98 49% of 200
Vit 73 36.5% of 200
IAS 8 ???
%Life 11 91.7% of 12
CritDmg 44 ???
Thorns 2252 88.5% of 2544
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 438
Str 94 47% of 200
Dex 98 49% of 200
Int 100 50% of 200
Vit 162 54% of 300
ResAll 40 50% of 80
Life/Hit 357 ???
%Life 12 ???
%MF 20 100% of 20
Hellfire Ring
Ring1
Simulate ~ ~
Int 190 95% of 200
Vit 73 36.5% of 200
CritDmg 21 42% of 50
%MF 17 85% of 20
Crit 5 83.3% of 6
Zunimassa's Pox
Ring2
Simulate ~ ~
MinDmg 19 52.8% of 36
Dex 80 40% of 200
Int 84 42% of 200
ResAll 67 83.8% of 80
CritDmg 32 64% of 50
Crit 4 66.7% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 352
%PsnDmg 7 ???
Int 133 66.5% of 200
Vit 57 28.5% of 200
ResAll 32 40% of 80
%Move 12 100% of 12
Pickup 6 85.7% of 7
Skorn
Mainhand
Simulate ~ ~
MinDmg 225 47.1% of 478
MaxDmg 319 52.2% of 611
%Dmg 50 100% of 50
Int 319 53.6% of 595
CritDmg 147 73.5% of 200
%LifeSteal 5.9 98.3% of 6
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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