Treason

Level 60, Paragon Level 1

Softcore Monk Build (Last Sync w/ Battle.net: March 3, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Grim Alacrity
Helm
Simulate ~ ~
Armor 563
Dex 153 76.5% of 200
Vit 49 24.5% of 200
Crit 4.5 75% of 6
NoDurLoss 1 ???
Vile Ward
Shoulders
Simulate ~ ~
Armor 623
Dex 191 95.5% of 200
Vit 72 36% of 200
ResPhys 47 78.3% of 60
ResAll 71 88.8% of 80
Rgn 257 75.1% of 342
The Reaper
Amulet
Simulate ~ ~
Dex 251 71.7% of 350
Int 86 24.6% of 350
ResPhys 48 80% of 60
CritDmg 60 60% of 100
Noble Disdain
Chest
Simulate ~ ~
Armor 369
Dex 66 33% of 200
Vit 254 84.7% of 300
ResPhys 31 51.7% of 60
ResAll 59 73.8% of 80
Maiming Wraps
Gloves
Simulate ~ ~
Armor 302
Dex 231 77% of 300
Int 50 16.7% of 300
CritDmg 23 46% of 50
Crit 6.5 65% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 224
Str 58 29% of 200
Dex 31 15.5% of 200
ResPhys 55 91.7% of 60
IAS 8 ???
%Move 12 ???
Thorns 1351 92.9% of 1454
Crit 4 66.7% of 6
Journeyman's Heart
Belt
Simulate ~ ~
Armor 197
Str 167 55.7% of 300
Dex 164 82% of 200
Vit 162 81% of 200
ResPhys 38 63.3% of 60
%Life 11 91.7% of 12
Hunt Lux
Pants
Simulate ~ ~
Armor 521
Dex 164 82% of 200
Int 45 22.5% of 200
Vit 180 60% of 300
ResFire 29 48.3% of 60
Reckless Prize
Ring1
Simulate ~ ~
Dmg 30-49 ???
Dex 86 43% of 200
Vit 44 22% of 200
ResPhys 48 80% of 60
IAS 9 100% of 9
MinDmg 18 50% of 36
Executioner's Wheel
Ring2
Simulate ~ ~
MinDmg 35 97.2% of 36
ResPhys 41 68.3% of 60
ResAll 28 35% of 80
%Life 5 41.7% of 12
CritDmg 31 62% of 50
Crit 4.5 75% of 6
Strider Salvation
Boots
Simulate ~ ~
Armor 437
Dex 254 84.7% of 300
Vit 86 43% of 200
ResPhys 58 96.7% of 60
ResAll 18 22.5% of 80
Shenlong's Relentless Assault
Mainhand
Simulate ~ ~
%Dmg 44 88% of 50
Dex 174 49.7% of 350
IAS 10 90.9% of 11
Life/Hit 759 79.1% of 959
Shenlong's Fist of Legend
Offhand
Simulate ~ ~
%Dmg 41 82% of 50
Dex 190 54.3% of 350
CritDmg 74 74% of 100
%LifeSteal 2.5 83.3% of 3
Sprt/Life 52.4 81.9% of 64
Skills / Active Abilities
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Passives / Passive Abilities
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Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/386496/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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