Laggy (Barb)

Level 60, Paragon Level 60

Softcore Barbarian Build (Last Sync w/ Battle.net: May 24, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 401
Str 253 126.5% of 200
Dex 24 12% of 200
ResAll 76 95% of 80
IAS 9 ???
%Life 10 83.3% of 12
Warlord Remnant
Shoulders
Simulate ~ ~
Armor 353
Str 189 63% of 300
Dex 71 35.5% of 200
Vit 226 113% of 200
ResArcn 29 48.3% of 60
ResAll 64 80% of 80
%MF 17 85% of 20
Devil's Necklace
Amulet
Simulate ~ ~
Dmg 35-54 ???
Str 323 92.3% of 350
Dex 117 33.4% of 350
ResFire 34 56.7% of 60
%GF 40 80% of 50
Crit 10 100% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 813
Str 143 71.5% of 200
Vit 168 56% of 300
ResAll 76 95% of 80
Pummel Grace
Gloves
Simulate ~ ~
Armor 309
Str 229 114.5% of 200
Int 142 47.3% of 300
ResLtn 55 91.7% of 60
ResAll 69 86.3% of 80
IAS 9 100% of 9
Crit 9.5 95% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 234
Str 89 44.5% of 200
IAS 9 ???
%Move 12 ???
Thorns 1024 70.4% of 1454
Crit 4 66.7% of 6
Pickup 5 71.4% of 7
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 323
Str 180 60% of 300
ResAll 79 112.9% of 70
%Life 12 100% of 12
FuryMax 15 ???
%LifeSteal 3 100% of 3
Rugged Rigging
Pants
Simulate ~ ~
Armor 360
Str 158 79% of 200
Vit 205 68.3% of 300
ResAll 67 83.8% of 80
Rgn 58 17% of 342
Union Surge
Ring1
Simulate ~ ~
Dmg 27-55 ???
Str 100 50% of 200
IAS 7 77.8% of 9
Crit 4.5 75% of 6
Wrathful Seal
Ring2
Simulate ~ ~
Dmg 27-51 ???
Str 78 39% of 200
Life/Kill 837 58.2% of 1439
CritDmg 30 60% of 50
Crit 5.5 91.7% of 6
Immortal King's Stride
Boots
Simulate ~ ~
Armor 325
Str 155 77.5% of 200
Vit 144 72% of 200
ResAll 73 91.3% of 80
%Move 12 100% of 12
%CC 13 ???
Citadel Sunder
Mainhand
Simulate ~ ~
MinDmg 223 63.4% of 352
MaxDmg 339 75.8% of 447
%Dmg 33 66% of 50
Vit 122 34.9% of 350
CritDmg 78 78% of 100
%LifeSteal 2.9 96.7% of 3
Echoing Fury
Offhand
Simulate ~ ~
MinDmg 163 46.3% of 352
MaxDmg 335 74.9% of 447
%Dmg 36 72% of 50
Str 167 47.7% of 350
IAS 0.24 ???
IAS 9 81.8% of 11
%FearProc 12.3 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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