Wish

Level 60, Paragon Level 2

Hardcore Monk Build (Last Sync w/ Battle.net: February 28, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Target Eye
Helm
Simulate ~ ~
Armor 665
Dex 77 25.7% of 300
ResPsn 35 70% of 50
ResAll 46 65.7% of 70
Crit 3.5 58.3% of 6
Glistening Denial
Shoulders
Simulate ~ ~
Armor 570
Dex 81 40.5% of 200
Vit 76 38% of 200
ResAll 70 87.5% of 80
Monumental Lore
Amulet
Simulate ~ ~
Dmg 29-47 ???
Dex 57 16.3% of 350
Int 126 36% of 350
Vit 95 27.1% of 350
Crit 6 60% of 10
Carapace Gift
Chest
Simulate ~ ~
Armor 342
Dex 74 37% of 200
Vit 106 35.3% of 300
ResPsn 45 75% of 60
ResAll 50 62.5% of 80
Forge Onslaught
Gloves
Simulate ~ ~
Armor 309
Str 89 44.5% of 200
Dex 276 92% of 300
Vit 27 13.5% of 200
ResFire 32 53.3% of 60
ResAll 75 93.8% of 80
Crit 9.5 95% of 10
Defiant Chokes
Bracers
Simulate ~ ~
Armor 404
Dex 230 115% of 200
ResFire 33 55% of 60
ResAll 42 52.5% of 80
Crit 6 100% of 6
Pickup 5 71.4% of 7
Fastening Torment
Belt
Simulate ~ ~
Armor 221
Dex 98 49% of 200
Vit 83 41.5% of 200
ResPsn 37 61.7% of 60
ResAll 80 100% of 80
Thorns 483 19% of 2544
Stout Bounders
Pants
Simulate ~ ~
Armor 415
Str 47 23.5% of 200
Dex 73 36.5% of 200
Vit 104 34.7% of 300
ResPsn 53 88.3% of 60
ResAll 78 97.5% of 80
Swift Band
Ring1
Simulate ~ ~
Dex 115 57.5% of 200
Vit 49 24.5% of 200
ResCold 28 46.7% of 60
IAS 6 66.7% of 9
Grim Loop
Ring2
Simulate ~ ~
MaxDmg 30 34.9% of 86
Dex 45 22.5% of 200
Vit 64 32% of 200
IAS 7 77.8% of 9
Life/Kill 1282 89.1% of 1439
Rgn 124 36.3% of 342
Crit 3.5 58.3% of 6
Strong Hooves
Boots
Simulate ~ ~
Armor 227
Str 73 36.5% of 200
Dex 126 42% of 300
Int 46 23% of 200
Vit 116 58% of 200
ResPsn 37 61.7% of 60
ResAll 53 66.3% of 80
Bone Slap
Mainhand
Simulate ~ ~
Dex 106 30.3% of 350
Vit 108 30.9% of 350
IAS 7 63.6% of 11
%LifeSteal 3 100% of 3
Primal Talon
Offhand
Simulate ~ ~
MinDmg 17 4.8% of 352
Dex 127 36.3% of 350
Vit 234 66.9% of 350
Life/Hit 929 96.9% of 959
%LifeSteal 2.9 96.7% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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