Lemmy

Level 60, Paragon Level 78

Softcore Barbarian Build (Last Sync w/ Battle.net: May 28, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 406
Str 174 87% of 200
Int 95 31.7% of 300
Vit 64 32% of 200
ResAll 74 92.5% of 80
IAS 9 ???
%Life 12 100% of 12
Dire Spaulders
Shoulders
Simulate ~ ~
Armor 353
Str 218 72.7% of 300
Int 133 66.5% of 200
Vit 223 111.5% of 200
ResFire 60 100% of 60
ResAll 74 92.5% of 80
Sorcerous Talisman
Amulet
Simulate ~ ~
Str 208 59.4% of 350
Dex 144 41.1% of 350
Int 186 53.1% of 350
Vit 147 42% of 350
IAS 6 66.7% of 9
CritDmg 57 57% of 100
Crit 9.5 95% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 662
Str 189 94.5% of 200
Vit 192 64% of 300
ResAll 71 88.8% of 80
Mighty Snare
Gloves
Simulate ~ ~
Armor 309
Str 211 105.5% of 200
Dex 87 29% of 300
Int 81 27% of 300
CritDmg 49 98% of 50
Crit 9.5 95% of 10
+Globes 9545 ???
Sly Chains
Bracers
Simulate ~ ~
Armor 220
Str 308 154% of 200
Dex 72 36% of 200
Vit 55 27.5% of 200
ResPhys 40 66.7% of 60
Crit 5 83.3% of 6
+Globes 11071 ???
The Witching Hour
Belt
Simulate ~ ~
Armor 273
Str 196 65.3% of 300
Int 142 71% of 200
ResAll 48 60% of 80
IAS 8 ???
CritDmg 38 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 443
Dex 94 47% of 200
Vit 100 33.3% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Damnation Wisp
Ring1
Simulate ~ ~
MinDmg 24 66.7% of 36
Str 126 63% of 200
Vit 48 24% of 200
IAS 9 100% of 9
Crit 4.5 75% of 6
Baleful Band
Ring2
Simulate ~ ~
Dmg 30-57 ???
Str 74 37% of 200
Int 86 43% of 200
ResPsn 41 68.3% of 60
CritDmg 49 98% of 50
Crit 5 83.3% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 577
Str 181 90.5% of 200
Int 96 48% of 200
ResAll 74 92.5% of 80
%Life 11 ???
%Move 12 100% of 12
Callous Scorn
Mainhand
Simulate ~ ~
MinDmg 276 78.4% of 352
MaxDmg 374 83.7% of 447
%Dmg 40 80% of 50
Int 100 28.6% of 350
Vit 108 30.9% of 350
CritDmg 54 54% of 100
%LifeSteal 2.6 86.7% of 3
Echoing Fury
Offhand
Simulate ~ ~
MinDmg 284 80.7% of 352
MaxDmg 372 83.2% of 447
%Dmg 37 74% of 50
Str 201 57.4% of 350
Dex 46 13.1% of 350
IAS 0.25 ???
%FearProc 16.8 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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