Spade

Level 60, Paragon Level 11

Hardcore Monk Build (Last Sync w/ Battle.net: February 25, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 389
Dex 149 49.7% of 300
Vit 69 34.5% of 200
Crit 5.5 91.7% of 6
+Globes 4756 ???
NoDurLoss 1 ???
Officer's Envy
Shoulders
Simulate ~ ~
Armor 263
Str 119 39.7% of 300
Dex 70 35% of 200
Vit 80 40% of 200
ResFire 43 71.7% of 60
%Life 7 58.3% of 12
Ancient Denial
Amulet
Simulate ~ ~
Dmg 22-48 ???
Dex 160 45.7% of 350
Vit 120 34.3% of 350
ResAll 41 51.3% of 80
Thorns 619 36.2% of 1712
Battle Eye
Chest
Simulate ~ ~
Armor 365
Dex 147 73.5% of 200
Vit 170 56.7% of 300
ResFire 47 78.3% of 60
%Life 8 66.7% of 12
Brawler's Immunity
Gloves
Simulate ~ ~
Armor 309
Str 34 17% of 200
Dex 221 73.7% of 300
Int 97 32.3% of 300
Vit 61 30.5% of 200
ResAll 74 92.5% of 80
%GF 19 76% of 25
Crit 9 90% of 10
Splinter Chains
Bracers
Simulate ~ ~
Armor 188
Dex 146 73% of 200
Vit 40 20% of 200
ResFire 45 75% of 60
ResAll 57 71.3% of 80
Thorns 838 57.6% of 1454
Resilient Cirque
Belt
Simulate ~ ~
Armor 248
Dex 67 33.5% of 200
Vit 79 39.5% of 200
ResFire 47 78.3% of 60
ResAll 63 78.8% of 80
%MF 18 90% of 20
Thorns 157 6.2% of 2544
Cavalry Vault
Pants
Simulate ~ ~
Armor 378
Str 61 30.5% of 200
Dex 77 38.5% of 200
Vit 166 55.3% of 300
ResFire 43 71.7% of 60
Rgn 64 18.7% of 342
Radiance Grinder
Ring1
Simulate ~ ~
Dmg 33-65 ???
Dex 97 48.5% of 200
ResPhys 45 75% of 60
CritDmg 26 52% of 50
MinDmg 28 77.8% of 36
Glamour Reaper
Ring2
Simulate ~ ~
Dmg 32-55 ???
Dex 41 20.5% of 200
Vit 71 35.5% of 200
ResLtn 49 81.7% of 60
CritDmg 31 62% of 50
Fervent Crushers
Boots
Simulate ~ ~
Armor 320
Dex 81 27% of 300
Vit 67 33.5% of 200
ResFire 59 98.3% of 60
ResAll 74 92.5% of 80
Umbral Knock
Mainhand
Simulate ~ ~
MinDmg 13 3.7% of 352
%Dmg 30 60% of 50
IAS 11 100% of 11
CritDmg 62 62% of 100
Palisade Abomination
Offhand
Simulate ~ ~
Armor 1217
Dex 147 42% of 350
ResFire 28 46.7% of 60
%Life 8 50% of 16
Crit 6 60% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/368183/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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