Atroxa

Level 60, Paragon Level 67

Softcore Witch Doctor Build (Last Sync w/ Battle.net: February 23, 2013)
39 Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 395
Int 234 78% of 300
Vit 92 46% of 200
%Life 10 83.3% of 12
ManaMax 126 ???
Crit 6 100% of 6
Dominion Strategem
Shoulders
Simulate ~ ~
Armor 353
Dex 46 23% of 200
Int 293 146.5% of 200
ResPsn 31 51.7% of 60
ResAll 60 75% of 80
%Life 10 83.3% of 12
Rgn 297 86.8% of 342
Tal Rasha's Allegiance
Amulet
Simulate ~ ~
Dmg 24-57 ???
%FireDmg 6 ???
Int 243 69.4% of 350
Vit 66 18.9% of 350
CritDmg 62 62% of 100
Crit 7 70% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 436
Int 190 95% of 200
Vit 215 71.7% of 300
ResAll 71 88.8% of 80
%Life 6 50% of 12
The Guards
Gloves
Simulate ~ ~
Armor 340
Str 72 36% of 200
Int 165 55% of 300
Vit 28 14% of 200
ResLtn 53 88.3% of 60
IAS 6 66.7% of 9
CritDmg 48 96% of 50
Crit 9.5 95% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 246
Dex 70 35% of 200
Int 94 47% of 200
IAS 9 ???
%Move 12 ???
Thorns 1173 80.7% of 1454
Crit 5.5 91.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 275
Int 169 84.5% of 200
Vit 31 15.5% of 200
ResLtn 33 55% of 60
IAS 9 ???
CritDmg 48 ???
Rgn 77 22.5% of 342
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 421
Str 99 49.5% of 200
Dex 90 45% of 200
Int 186 93% of 200
Vit 187 62.3% of 300
Life/Hit 439 ???
%Life 10 ???
%MF 19 95% of 20
Zunimassa's Pox
Ring1
Simulate ~ ~
Dex 32 16% of 200
Int 142 71% of 200
ResAll 66 82.5% of 80
CritDmg 33 66% of 50
Crit 6 100% of 6
Loyalty Remnant
Ring2
Simulate ~ ~
Str 27 13.5% of 200
Int 82 41% of 200
ResPhys 46 76.7% of 60
IAS 8 88.9% of 9
%Life 5 41.7% of 12
CritDmg 34 68% of 50
Crit 4.5 75% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 336
%PsnDmg 8 ???
Int 198 99% of 200
Vit 58 29% of 200
ResAll 80 100% of 80
%Move 12 100% of 12
+Globes 4874 ???
Skorn
Mainhand
Simulate ~ ~
MinDmg 280 58.6% of 478
MaxDmg 337 55.2% of 611
%Dmg 43 86% of 50
Int 314 52.8% of 595
CritDmg 183 91.5% of 200
%LifeSteal 6 100% of 6
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.