Sirius

Level 60, Paragon Level 61

Softcore Wizard Build (Last Sync w/ Battle.net: May 13, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Tal Rasha's Guise of Wisdom
Helm
Simulate ~ ~
Armor 432
Int 194 64.7% of 300
ResAll 56 70% of 80
%Life 11 91.7% of 12
%MF 13 65% of 20
Crit 5.5 91.7% of 6
Blazon Shelter
Shoulders
Simulate ~ ~
Armor 353
Str 80 26.7% of 300
Int 264 132% of 200
ResAll 72 90% of 80
Rgn 96 28.1% of 342
%MF 13 65% of 20
+Globes 7075 ???
Royalty Apocalypse
Amulet
Simulate ~ ~
Str 133 38% of 350
Int 158 45.1% of 350
CritDmg 94 94% of 100
Crit 8.5 85% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 441
Int 165 82.5% of 200
Vit 140 46.7% of 300
IAS 9 ???
Pickup 6 85.7% of 7
Strangle Trial
Gloves
Simulate ~ ~
Armor 544
Int 283 94.3% of 300
Vit 58 29% of 200
ResCold 30 50% of 60
CritDmg 40 80% of 50
Crit 9 90% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 251
Int 71 35.5% of 200
IAS 9 ???
%MF 16 80% of 20
%Move 12 ???
Thorns 1012 69.6% of 1454
Crit 4 66.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 294
Str 45 15% of 300
Int 148 74% of 200
ResPsn 50 83.3% of 60
IAS 9 ???
CritDmg 48 ???
%MF 14 70% of 20
Vagabond's Mutiny
Pants
Simulate ~ ~
Armor 357
Int 92 46% of 200
Vit 217 72.3% of 300
ResAll 73 91.3% of 80
%MF 15 75% of 20
Zunimassa's Pox
Ring1
Simulate ~ ~
Dmg 30-86 ???
Int 87 43.5% of 200
ResAll 66 82.5% of 80
CritDmg 33 66% of 50
%GF 15 60% of 25
Hellfire Ring
Ring2
Simulate ~ ~
Int 181 90.5% of 200
Vit 94 47% of 200
ResAll 13 16.3% of 80
Rgn 303 88.6% of 342
Crit 5 83.3% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 327
%PsnDmg 7 ???
Str 75 37.5% of 200
Int 178 89% of 200
Vit 76 38% of 200
%MF 20 100% of 20
%Move 12 100% of 12
Pain Crack
Mainhand
Simulate ~ ~
MinDmg 313 88.9% of 352
MaxDmg 391 87.5% of 447
%Dmg 39 78% of 50
CritDmg 71 71% of 100
%LifeSteal 2.5 83.3% of 3
Triumvirate
Offhand
Simulate ~ ~
Dmg 106-381 ???
%FireDmg 6 ???
%LtnDmg 6 ???
%ArcDmg 6 ???
Str 133 44.2% of 301
Dex 64 21.3% of 301
Int 163 54.2% of 301
APMax 13 ???
Crit 8.5 85% of 10
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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