Verror

Level 60, Paragon Level 6

Softcore Wizard Build (Last Sync w/ Battle.net: February 22, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Storm Crow
Helm
Simulate ~ ~
Armor 386
%LtnDmg 7 ???
Str 96 48% of 200
Dex 95 47.5% of 200
Int 92 30.7% of 300
Vit 92 46% of 200
Life/Hit 363 ???
APCrit 9 ???
%EliteDmg 3 ???
Authority Prism
Shoulders
Simulate ~ ~
Armor 523
Dex 75 37.5% of 200
Int 184 92% of 200
Vit 71 35.5% of 200
ResPsn 43 71.7% of 60
ResAll 64 80% of 80
Highborn Harvest
Amulet
Simulate ~ ~
Int 88 25.1% of 350
ResAll 45 56.3% of 80
Life/Hit 289 30.1% of 959
Rgn 63 10.5% of 599
Crit 6.5 65% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 404
Int 165 82.5% of 200
Vit 85 28.3% of 300
ResPhys 32 53.3% of 60
ResAll 72 90% of 80
Thorns 337 13.2% of 2544
Intractable Strike
Gloves
Simulate ~ ~
Armor 308
Dex 77 25.7% of 300
Int 195 65% of 300
Vit 62 31% of 200
ResPhys 43 71.7% of 60
CritDmg 25 50% of 50
Crit 8 80% of 10
Strongarm Bracers
Bracers
Simulate ~ ~
Armor 430
Int 153 76.5% of 200
ResAll 68 85% of 80
%Life 8 ???
Crit 4.5 75% of 6
%KnBackProc 1.1 ???
String of Ears
Belt
Simulate ~ ~
Armor 300
Int 99 49.5% of 200
Vit 34 17% of 200
ResAll 16 20% of 80
Life/Hit 67 ???
+Globes 1312 ???
%Melee 11 ???
Intrepid Greaves
Pants
Simulate ~ ~
Armor 406
Int 97 48.5% of 200
Vit 91 30.3% of 300
ResPhys 47 78.3% of 60
ResAll 67 83.8% of 80
Maiming Treasure
Ring1
Simulate ~ ~
Int 65 32.5% of 200
Vit 83 41.5% of 200
ResFire 41 68.3% of 60
ResAll 44 55% of 80
Life/Hit 346 72.2% of 479
CritDmg 25 50% of 50
Skull Grasp
Ring2
Simulate ~ ~
Int 146 73% of 200
ResAll 79 98.8% of 80
IAS 6 66.7% of 9
Life/Hit 162 33.8% of 479
Fire Walkers
Boots
Simulate ~ ~
Armor 282
Str 51 25.5% of 200
Int 151 75.5% of 200
Vit 34 17% of 200
ResFire 46 76.7% of 60
ResAll 58 72.5% of 80
%Move 12 100% of 12
%Melee 4 ???
Academy Inception
Mainhand
Simulate ~ ~
MinDmg 308 87.5% of 352
MaxDmg 345 77.2% of 447
%Dmg 49 98% of 50
APMax 12 ???
APCrit 9 ???
Stormshield
Offhand
Simulate ~ ~
Armor 1174
Str 171 48.9% of 350
ResArcn 39 65% of 60
ResAll 78 97.5% of 80
%Block 9 100% of 9
%Melee 6 100% of 6
%Elite 7 100% of 7
Skills / Active Abilities
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Passives / Passive Abilities
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/360509/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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