Nats 2 pc

Level 60, Paragon Level 53

Softcore Monk Build (Last Sync w/ Battle.net: November 10, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 405
Dex 178 59.3% of 300
Vit 156 78% of 200
ResPhys 50 100% of 50
Crit 5.5 91.7% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 653
Dex 181 90.5% of 200
Vit 99 49.5% of 200
ResPhys 43 71.7% of 60
ResAll 78 97.5% of 80
Rgn 323 94.4% of 342
Marrow Emblem
Amulet
Simulate ~ ~
Dmg 29-56 ???
Str 70 20% of 350
Dex 101 28.9% of 350
CritDmg 54 54% of 100
Crit 9 90% of 10
+Globes 10322 ???
Visceral Vestments
Chest
Simulate ~ ~
Armor 679
Dex 77 38.5% of 200
Vit 168 56% of 300
ResPhys 26 43.3% of 60
ResAll 69 86.3% of 80
Fist Arts
Gloves
Simulate ~ ~
Armor 280
Dex 134 44.7% of 300
Int 103 34.3% of 300
ResPhys 49 81.7% of 60
IAS 6 66.7% of 9
CritDmg 34 68% of 50
Crit 8.5 85% of 10
Protection Denial
Bracers
Simulate ~ ~
Armor 219
Dex 73 36.5% of 200
Vit 161 80.5% of 200
ResPhys 52 86.7% of 60
ResAll 59 73.8% of 80
Crit 5.5 91.7% of 6
Slipknot Aim
Belt
Simulate ~ ~
Armor 288
Str 119 39.7% of 300
Dex 134 67% of 200
Vit 70 35% of 200
ResPhys 47 78.3% of 60
ResAll 75 93.8% of 80
%Life 11 91.7% of 12
Inna's Temperance
Pants
Simulate ~ ~
Armor 402
Dex 94 47% of 200
ResPhys 50 83.3% of 60
IAS 8 ???
%Move 12 ???
Crit 1 ???
Hellfire Ring
Ring1
Simulate ~ ~
MaxDmg 28 32.6% of 86
Dex 236 118% of 200
Int 69 34.5% of 200
ResFire 42 70% of 60
Crit 6 100% of 6
Natalya's Reflection
Ring2
Simulate ~ ~
MinDmg 26 72.2% of 36
Dex 89 44.5% of 200
IAS 9 100% of 9
Life/Hit 479 100% of 479
Rgn 195 57% of 342
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 578
Dex 180 60% of 300
ResPhys 52 86.7% of 60
ResAll 73 91.3% of 80
%Move 12 100% of 12
%Melee 5 ???
Hack Blast
Mainhand
Simulate ~ ~
MinDmg 256 72.7% of 352
MaxDmg 359 80.3% of 447
%Dmg 44 88% of 50
Dex 170 48.6% of 350
IAS 9 81.8% of 11
Temple Revenge
Offhand
Simulate ~ ~
Str 125 35.7% of 350
Int 118 33.7% of 350
CritDmg 91 91% of 100
%LifeSteal 2.3 76.7% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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