Kali

Level 60, Paragon Level 68

Softcore Monk Build (Last Sync w/ Battle.net: October 14, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 367
Dex 185 61.7% of 300
Vit 172 86% of 200
ResFire 50 100% of 50
Crit 6 100% of 6
Glistening Bulwark
Shoulders
Simulate ~ ~
Armor 353
Dex 282 141% of 200
Int 39 19.5% of 200
Vit 99 49.5% of 200
ResPhys 38 63.3% of 60
ResAll 64 80% of 80
%Life 11 91.7% of 12
Monumental Sting
Amulet
Simulate ~ ~
Dmg 33-57 ???
Dex 91 26% of 350
Int 83 23.7% of 350
ResFire 37 61.7% of 60
ResAll 32 40% of 80
CritDmg 74 74% of 100
Crit 10 100% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 414
Int 158 79% of 200
Vit 251 83.7% of 300
ResFire 56 93.3% of 60
IAS 9 ???
Hateful Clasp
Gloves
Simulate ~ ~
Armor 598
Str 75 37.5% of 200
Dex 251 83.7% of 300
Int 72 24% of 300
CritDmg 44 88% of 50
Crit 10 100% of 10
Shifting Manacles
Bracers
Simulate ~ ~
Armor 455
Dex 300 150% of 200
Vit 57 28.5% of 200
ResLtn 60 100% of 60
%MF 18 90% of 20
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 282
Dex 73 36.5% of 200
Int 97 48.5% of 200
ResFire 43 71.7% of 60
IAS 9 ???
%Life 11 91.7% of 12
CritDmg 48 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 403
Dex 96 48% of 200
Vit 166 55.3% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Black Blaze
Ring1
Simulate ~ ~
Dmg 31-82 ???
Dex 43 21.5% of 200
Vit 32 16% of 200
ResFire 58 96.7% of 60
IAS 9 100% of 9
Crit 5 83.3% of 6
Natalya's Reflection
Ring2
Simulate ~ ~
Dmg 31-61 ???
Dex 87 43.5% of 200
ResFire 48 80% of 60
IAS 9 100% of 9
CritDmg 32 64% of 50
Rgn 196 57.3% of 342
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 592
Dex 200 66.7% of 300
ResFire 50 83.3% of 60
ResAll 75 93.8% of 80
%Move 12 100% of 12
%Melee 6 ???
Brutal Horror
Mainhand
Simulate ~ ~
MinDmg 270 76.7% of 352
MaxDmg 383 85.7% of 447
%Dmg 38 76% of 50
Dex 111 31.7% of 350
Int 48 13.7% of 350
CritDmg 52 52% of 100
%LifeSteal 2.3 76.7% of 3
Strife Reaper
Offhand
Simulate ~ ~
MinDmg 335 95.2% of 352
MaxDmg 370 82.8% of 447
%Dmg 36 72% of 50
CritDmg 52 52% of 100
%LifeSteal 2.7 90% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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