Kali

Level 70, Paragon Level 248

Softcore Monk Build (Last Sync w/ Battle.net: July 3, 2014)
664 Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Deathseer's Cowl
Helm
Simulate ~ ~
Armor 1323
Str 681 340.5% of 200
Vit 719 359.5% of 200
ResPsn 153 255% of 60
Asheara's Custodian
Shoulders
Simulate ~ ~
Armor 671
Str 430 143.3% of 300
Vit 484 242% of 200
%Life 13 108.3% of 12
+XP/Kill 176 733.3% of 24
Pickup 2 28.6% of 7
Halcyon's Ascent
Amulet
Simulate ~ ~
%Elite 12 ???
%EliteDmg 10 ???
+Globes 23566 ???
Born's Frozen Soul
Chest
Simulate ~ ~
Armor 668
Str 446 223% of 200
Vit 453 151% of 300
ResAll 96 120% of 80
Thorns 3214 126.3% of 2544
+Globes 28024 ???
Asheara's Ward
Gloves
Simulate ~ ~
Armor 961
Str 727 363.5% of 200
Vit 648 324% of 200
ResPsn 150 250% of 60
Pickup 1 14.3% of 7
Strongarm Bracers
Bracers
Simulate ~ ~
Armor 772
Str 495 247.5% of 200
Vit 421 210.5% of 200
Crit 4.5 75% of 6
ResPsn 150 250% of 60
String of Ears
Belt
Simulate ~ ~
Armor 455
Vit 469 234.5% of 200
ResAll 98 122.5% of 80
%Life 14 116.7% of 12
%Melee 29 ???
Thorns 3332 131% of 2544
Captain Crimson's Thrust
Pants
Simulate ~ ~
Armor 1274
Str 461 230.5% of 200
Vit 432 144% of 300
ResPsn 157 261.7% of 60
Pickup 1 14.3% of 7
Stolen Ring
Ring1
Simulate ~ ~
Str 471 235.5% of 200
Vit 478 239% of 200
Crit 5.5 91.7% of 6
%GF 33 132% of 25
Pickup 2 ???
Puzzle Ring
Ring2
Simulate ~ ~
Str 497 248.5% of 200
IAS 6 66.7% of 9
%Life 11 91.7% of 12
%GF 34 136% of 25
Captain Crimson's Waders
Boots
Simulate ~ ~
Armor 913
Vit 495 247.5% of 200
%Move 12 100% of 12
Pickup 1 14.3% of 7
+Globes 28612 ???
Born's Furious Wrath
Mainhand
Simulate ~ ~
IAS 7 63.6% of 11
Life/Kill 6985 242.7% of 2878
%SlowProc 1.6 ???
Griswold's Perfection
Offhand
Simulate ~ ~
Vit 674 192.6% of 350
+XP/Kill 188 783.3% of 24
%ImmbProc 2.1 ???
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.