Addi

Level 60, Paragon Level 100

Softcore Wizard Build (Last Sync w/ Battle.net: November 27, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 400
Int 188 62.7% of 300
ResAll 74 92.5% of 80
IAS 9 ???
%Life 11 91.7% of 12
Crit 3 50% of 6
Stout Ramparts
Shoulders
Simulate ~ ~
Armor 304
Int 181 90.5% of 200
Vit 178 89% of 200
ResAll 76 95% of 80
Powerful Emblem
Amulet
Simulate ~ ~
MaxDmg 10 37% of 27
Int 46 13.1% of 350
Vit 67 19.1% of 350
ResLtn 53 88.3% of 60
Life/Hit 475 49.5% of 959
CritDmg 94 94% of 100
Crit 10 100% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 454
Int 159 79.5% of 200
Vit 100 33.3% of 300
ResAll 68 85% of 80
IAS 8 ???
%Life 5 41.7% of 12
Cavalry Snag
Gloves
Simulate ~ ~
Armor 292
Str 87 43.5% of 200
Int 130 43.3% of 300
ResAll 74 92.5% of 80
IAS 9 100% of 9
Thorns 952 65.5% of 1454
Crit 8.5 85% of 10
Archer's Prism
Bracers
Simulate ~ ~
Armor 243
Int 98 49% of 200
Vit 143 71.5% of 200
ResArcn 27 45% of 60
ResAll 70 87.5% of 80
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 267
Int 94 47% of 200
ResFire 45 75% of 60
ResAll 74 92.5% of 80
IAS 9 ???
CritDmg 48 ???
Thorns 215 8.5% of 2544
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 451
Str 96 48% of 200
Dex 100 50% of 200
Int 94 47% of 200
Vit 209 69.7% of 300
ResAll 68 85% of 80
Life/Hit 446 ???
%Life 10 ???
%MF 19 95% of 20
Aurora Sanctum
Ring1
Simulate ~ ~
Int 83 41.5% of 200
ResCold 42 70% of 60
IAS 8 88.9% of 9
CritDmg 32 64% of 50
Crit 4 66.7% of 6
Dire Meridian
Ring2
Simulate ~ ~
Int 57 28.5% of 200
Vit 41 20.5% of 200
ResLtn 41 68.3% of 60
IAS 9 100% of 9
CritDmg 26 52% of 50
Crit 4.5 75% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 351
Int 237 118.5% of 200
Vit 113 56.5% of 200
ResPsn 54 90% of 60
ResAll 80 100% of 80
%Life 10 ???
Chantodo's Will
Mainhand
Simulate ~ ~
%Dmg 47 94% of 50
Int 194 55.4% of 350
IAS 0.23 ???
APCrit 9 ???
Chantodo's Force
Offhand
Simulate ~ ~
Dmg 51-393 ???
Int 173 57.5% of 301
IAS 9 60% of 15
APMax 15 ???
Crit 9.5 95% of 10
APCrit 8 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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