Simon

Level 60, Paragon Level 49

Softcore Barbarian Build (Last Sync w/ Battle.net: November 18, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 452
Str 184 92% of 200
Int 62 20.7% of 300
Vit 70 35% of 200
ResAll 74 92.5% of 80
IAS 9 ???
%Life 10 83.3% of 12
Vile Ward
Shoulders
Simulate ~ ~
Armor 606
Str 234 78% of 300
Int 82 41% of 200
ResAll 77 96.3% of 80
%Life 9 75% of 12
Rgn 315 92.1% of 342
Honor Grinder
Amulet
Simulate ~ ~
Dmg 33-61 ???
Str 240 68.6% of 350
Vit 49 14% of 350
ResAll 62 77.5% of 80
Crit 9.5 95% of 10
MinDmg 32 118.5% of 27
Tyrael's Might
Chest
Simulate ~ ~
Armor 434
Str 176 88% of 200
ResAll 80 100% of 80
%Life 11 91.7% of 12
%Move 12 ???
%EliteDmg 3 ???
NoDurLoss 1 ???
Mighty Grips
Gloves
Simulate ~ ~
Armor 465
Str 72 36% of 200
Vit 78 39% of 200
IAS 5 55.6% of 9
CritDmg 33 66% of 50
Crit 8 80% of 10
Denial Denial
Bracers
Simulate ~ ~
Armor 250
Str 97 48.5% of 200
Vit 72 36% of 200
ResFire 57 95% of 60
ResAll 76 95% of 80
Crit 6 100% of 6
Dread Apocalypse
Belt
Simulate ~ ~
Armor 326
Str 169 56.3% of 300
ResPhys 48 96% of 50
ResAll 67 95.7% of 70
%Life 9 75% of 12
FuryMax 15 ???
%LifeSteal 2.8 93.3% of 3
Native Thrasher
Pants
Simulate ~ ~
Armor 442
Str 63 31.5% of 200
Vit 166 55.3% of 300
ResAll 68 85% of 80
Veteran's Ring
Ring1
Simulate ~ ~
Dmg 31-61 ???
Str 67 33.5% of 200
ResPsn 37 61.7% of 60
ResAll 70 87.5% of 80
Crit 6 100% of 6
MinDmg 29 80.6% of 36
Hellfire Ring
Ring2
Simulate ~ ~
Dmg 19-37 ???
Str 188 94% of 200
Int 79 39.5% of 200
Vit 60 30% of 200
IAS 8 88.9% of 9
Steadfast Procession
Boots
Simulate ~ ~
Armor 263
Str 162 81% of 200
Vit 55 27.5% of 200
ResAll 58 72.5% of 80
%Move 12 100% of 12
Rip Legacy
Mainhand
Simulate ~ ~
Int 110 31.4% of 350
Vit 83 23.7% of 350
CritDmg 96 96% of 100
%LifeSteal 2.5 83.3% of 3
Deadly Menace
Offhand
Simulate ~ ~
MinDmg 32 9.1% of 352
Vit 111 31.7% of 350
IAS 9 81.8% of 11
CritDmg 100 100% of 100
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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