JuicePig

Level 60, Paragon Level 55

Softcore Barbarian Build (Last Sync w/ Battle.net: February 26, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 415
Str 189 94.5% of 200
Dex 36 18% of 200
Vit 33 16.5% of 200
ResAll 73 91.3% of 80
IAS 9 ???
%Life 12 100% of 12
Biting Bulwark
Shoulders
Simulate ~ ~
Armor 353
Str 176 58.7% of 300
Dex 85 42.5% of 200
Vit 264 132% of 200
ResAll 80 100% of 80
Thorns 702 27.6% of 2544
+Globes 12671 ???
Harsh Emblem
Amulet
Simulate ~ ~
Dmg 9-18 ???
Str 293 83.7% of 350
Int 80 22.9% of 350
CritDmg 80 80% of 100
Crit 9.5 95% of 10
MinDmg 23 85.2% of 27
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 791
Str 188 94% of 200
Vit 48 16% of 300
ResArcn 56 93.3% of 60
ResAll 79 98.8% of 80
Saracen's Snare
Gloves
Simulate ~ ~
Armor 470
Str 116 58% of 200
Vit 37 18.5% of 200
IAS 9 100% of 9
CritDmg 31 62% of 50
Crit 8 80% of 10
Scrying Grapplers
Bracers
Simulate ~ ~
Armor 220
Str 292 146% of 200
Dex 59 29.5% of 200
Int 72 36% of 200
ResAll 77 96.3% of 80
Crit 3 50% of 6
Pickup 6 85.7% of 7
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 330
Str 215 71.7% of 300
Int 68 34% of 200
ResAll 79 112.9% of 70
FuryMax 14 ???
%LifeSteal 3 100% of 3
Inna's Temperance
Pants
Simulate ~ ~
Armor 433
Str 97 48.5% of 200
Dex 94 47% of 200
IAS 8 ???
%Move 12 ???
Crit 1 ???
Hellfire Ring
Ring1
Simulate ~ ~
Dmg 33-61 ???
Str 185 92.5% of 200
%Life 8 66.7% of 12
Rgn 49 14.3% of 342
Maiming Lantern
Ring2
Simulate ~ ~
Str 40 20% of 200
Vit 136 68% of 200
ResCold 27 45% of 60
IAS 7 77.8% of 9
Crit 5.5 91.7% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 318
Str 89 44.5% of 200
Dex 193 64.3% of 300
ResPsn 55 91.7% of 60
ResAll 72 90% of 80
%Life 12 ???
%Move 12 100% of 12
Skorn
Mainhand
Simulate ~ ~
MinDmg 261 54.6% of 478
MaxDmg 346 56.6% of 611
%Dmg 42 84% of 50
Str 328 55.1% of 595
CritDmg 144 72% of 200
%LifeSteal 4.4 73.3% of 6
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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