CrushYerBalz

Level 60, Paragon Level 79

Softcore Barbarian Build (Last Sync w/ Battle.net: May 3, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Immortal King's Triumph
Helm
Simulate ~ ~
Armor 455
Str 247 123.5% of 200
Vit 36 18% of 200
%Life 11 91.7% of 12
Crit 5 83.3% of 6
%Melee 5 ???
Vile Ward
Shoulders
Simulate ~ ~
Armor 636
Str 188 62.7% of 300
Vit 68 34% of 200
ResAll 77 96.3% of 80
%GF 13 52% of 25
Rgn 335 98% of 342
Death Focus
Amulet
Simulate ~ ~
MinDmg 32 118.5% of 27
Int 99 28.3% of 350
Vit 315 90% of 350
CritDmg 67 67% of 100
Crit 9.5 95% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 782
Str 140 70% of 200
Int 70 35% of 200
Vit 73 24.3% of 300
ResAll 75 93.8% of 80
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 336
Str 197 98.5% of 200
Dex 68 22.7% of 300
Vit 52 26% of 200
ResLtn 48 80% of 60
Rgn 312 91.2% of 342
Crit 9.5 95% of 10
%Melee 6 ???
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 235
Str 66 33% of 200
Vit 68 34% of 200
IAS 9 ???
%Move 12 ???
Thorns 986 67.8% of 1454
Crit 3 50% of 6
Pickup 6 85.7% of 7
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 340
Str 254 84.7% of 300
Int 56 28% of 200
ResAll 80 114.3% of 70
FuryMax 15 ???
%LifeSteal 2.9 96.7% of 3
Depth Diggers
Pants
Simulate ~ ~
Armor 406
Str 186 93% of 200
ResAll 78 97.5% of 80
%GF 23 92% of 25
Rgn 229 67% of 342
%MF 20 100% of 20
Hellfire Ring
Ring1
Simulate ~ ~
Dmg 11-23 ???
Str 229 114.5% of 200
Dex 69 34.5% of 200
Int 81 40.5% of 200
ResAll 37 46.3% of 80
Litany of the Undaunted
Ring2
Simulate ~ ~
Str 160 80% of 200
ResAll 63 78.8% of 80
Rgn 175 51.2% of 342
Crit 4.5 75% of 6
%Elite 6 ???
Immortal King's Stride
Boots
Simulate ~ ~
Armor 353
Str 99 49.5% of 200
Int 22 11% of 200
Vit 172 86% of 200
ResAll 75 93.8% of 80
%Move 12 100% of 12
%CC 13 ???
Skorn
Mainhand
Simulate ~ ~
MinDmg 282 59% of 478
MaxDmg 282 46.2% of 611
%Dmg 45 90% of 50
Str 311 52.3% of 595
Life/Hit 1654 86.2% of 1918
CritDmg 173 86.5% of 200
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Sync Character with Battle.net Profile

This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/327896/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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