Illdorath

Level 60, Paragon Level 23

Softcore Witch Doctor Build (Last Sync w/ Battle.net: March 2, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 395
Int 273 91% of 300
Vit 72 36% of 200
ResAll 43 61.4% of 70
%Life 12 100% of 12
ManaMax 143 ???
Vile Ward
Shoulders
Simulate ~ ~
Armor 603
Int 234 117% of 200
Vit 53 26.5% of 200
ResFire 32 53.3% of 60
ResAll 75 93.8% of 80
Rgn 264 77.2% of 342
Shredding Seal
Amulet
Simulate ~ ~
Int 202 57.7% of 350
Vit 190 54.3% of 350
%Life 10 62.5% of 16
CritDmg 48 48% of 100
Rgn 236 39.4% of 599
Crit 7.5 75% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 434
Int 195 97.5% of 200
Vit 87 29% of 300
ResAll 71 88.8% of 80
%Life 5 41.7% of 12
Rgn 116 19.4% of 599
Sage's Gesture
Gloves
Simulate ~ ~
Armor 536
Dex 68 22.7% of 300
Int 163 54.3% of 300
Vit 149 74.5% of 200
CritDmg 32 64% of 50
Crit 8 80% of 10
Shackle Impunity
Bracers
Simulate ~ ~
Armor 347
Str 97 48.5% of 200
Dex 81 40.5% of 200
Int 281 140.5% of 200
%GF 18 72% of 25
Crit 4.5 75% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 475
Str 26 8.7% of 300
Dex 72 36% of 200
Int 141 70.5% of 200
IAS 9 ???
CritDmg 48 ???
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 433
Str 97 48.5% of 200
Dex 100 50% of 200
Int 96 48% of 200
Vit 176 58.7% of 300
Life/Hit 462 ???
%Life 10 ???
%MF 19 95% of 20
Zunimassa's Pox
Ring1
Simulate ~ ~
Str 57 28.5% of 200
Int 147 73.5% of 200
ResArcn 28 46.7% of 60
ResAll 65 81.3% of 80
IAS 5 55.6% of 9
CritDmg 34 68% of 50
Litany of the Undaunted
Ring2
Simulate ~ ~
Dex 69 34.5% of 200
Int 160 80% of 200
Vit 80 40% of 200
ResAll 61 76.3% of 80
Rgn 227 66.4% of 342
Crit 4.5 75% of 6
%Elite 7 ???
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 330
%PsnDmg 8 ???
Int 154 77% of 200
Vit 33 16.5% of 200
Rgn 102 29.8% of 342
%Move 12 100% of 12
Pickup 6 85.7% of 7
Arena Wound
Mainhand
Simulate ~ ~
MinDmg 265 75.3% of 352
MaxDmg 372 83.2% of 447
%Dmg 35 70% of 50
Int 103 29.4% of 350
CritDmg 47 47% of 100
%LifeSteal 2.4 80% of 3
Zunimassa's String of Skulls
Offhand
Simulate ~ ~
Dmg 75-374 ???
Int 174 57.8% of 301
ManaRgn 12 ???
Crit 10 100% of 10
%EliteDmg 6 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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