25m Barb

Level 60, Paragon Level 0

Softcore Barbarian Build (Last Sync w/ Battle.net: February 11, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Andariel's Visage
Helm
Simulate ~ ~
Armor 384
Str 153 76.5% of 200
ResPsn 50 83.3% of 60
IAS 9 ???
Rgn 204 59.6% of 342
Crit 4.5 75% of 6
Warlord Glamour
Shoulders
Simulate ~ ~
Armor 442
Str 228 76% of 300
Int 62 31% of 200
Vit 89 44.5% of 200
ResPsn 40 66.7% of 60
ResAll 65 81.3% of 80
Foe's Medal
Amulet
Simulate ~ ~
Str 160 45.7% of 350
Dex 82 23.4% of 350
ResCold 34 56.7% of 60
ResAll 39 48.8% of 80
CritDmg 41 41% of 100
Crit 8.5 85% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 678
Str 143 71.5% of 200
Vit 86 28.7% of 300
ResAll 74 92.5% of 80
Thorns 339 13.3% of 2544
Cavalry Defiance
Gloves
Simulate ~ ~
Armor 261
Str 82 41% of 200
Dex 77 25.7% of 300
ResPhys 29 48.3% of 60
ResAll 64 80% of 80
CritDmg 29 58% of 50
Rgn 112 32.7% of 342
Crit 10 100% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 248
Str 92 46% of 200
ResPhys 48 80% of 60
IAS 9 ???
%Move 12 ???
Thorns 1060 72.9% of 1454
Pickup 5 71.4% of 7
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 330
Str 90 30% of 300
Vit 67 33.5% of 200
ResAll 76 108.6% of 70
FuryMax 14 ???
%LifeSteal 2.8 93.3% of 3
Wander Core
Pants
Simulate ~ ~
Armor 350
Str 67 33.5% of 200
Vit 217 72.3% of 300
ResAll 61 76.3% of 80
Unity
Ring1
Simulate ~ ~
Dmg 32-54 ???
Str 159 79.5% of 200
Life/Hit 301 62.8% of 479
Crit 4.5 75% of 6
%EliteDmg 3 ???
Eternity Mettle
Ring2
Simulate ~ ~
Str 80 40% of 200
Vit 64 32% of 200
ResLtn 40 66.7% of 60
IAS 9 100% of 9
Crit 4 66.7% of 6
Immortal King's Stride
Boots
Simulate ~ ~
Armor 330
Str 92 46% of 200
Vit 97 48.5% of 200
ResPsn 45 75% of 60
ResAll 77 96.3% of 80
%Move 12 100% of 12
%CC 14 ???
Savage Ruin
Mainhand
Simulate ~ ~
MinDmg 296 84.1% of 352
MaxDmg 313 70% of 447
%Dmg 29 58% of 50
CritDmg 65 65% of 100
Whisper Respite
Offhand
Simulate ~ ~
Vit 195 55.7% of 350
CritDmg 65 65% of 100
%LifeSteal 2.7 90% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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