batGele

Level 60, Paragon Level 0

Softcore Monk Build
2.25k Views
3 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Knight's Talent
Helm
Simulate ~ ~
Armor 360
Dex 140 70% of 200
Int 36 12% of 300
ResAll 62 77.5% of 80
%GF 16 64% of 25
Crit 4 66.7% of 6
Dominion Immunity
Shoulders
Simulate ~ ~
Armor 543
Str 78 26% of 300
Dex 166 83% of 200
Vit 83 41.5% of 200
ResPhys 49 81.7% of 60
%MF 16 80% of 20
NOBILITY DEVICE
Amulet
Simulate ~ ~
Dex 53 15.1% of 350
Int 52 14.9% of 350
ResCold 23 38.3% of 60
IAS 6 66.7% of 9
Crit 6.5 65% of 10
CritDmg 35 35% of 100
Rgn 180 30.1% of 599
Protection Remnant
Chest
Simulate ~ ~
Armor 364
Dex 123 61.5% of 200
Int 26 13% of 200
Vit 86 28.7% of 300
ResPhys 42 70% of 60
ResAll 68 85% of 80
Unwavering Grasp
Gloves
Simulate ~ ~
Armor 280
Dex 156 52% of 300
Vit 74 37% of 200
ResAll 17 21.3% of 80
IAS 9 100% of 9
Crit 8.5 85% of 10
Precious Shackles
Bracers
Simulate ~ ~
Armor 238
Dex 31 15.5% of 200
Vit 140 70% of 200
ResPhys 53 88.3% of 60
ResAll 71 88.8% of 80
%GF 16 64% of 25
Crit 5 83.3% of 6
Buckle Sanctum
Belt
Simulate ~ ~
Armor 283
Dex 150 75% of 200
Int 75 37.5% of 200
Vit 142 71% of 200
ResPhys 54 90% of 60
Wander Shelter
Pants
Simulate ~ ~
Armor 384
Str 69 34.5% of 200
Dex 136 68% of 200
ResPhys 36 60% of 60
ResAll 65 81.3% of 80
%GF 13 52% of 25
Skull Grasp
Ring1
Simulate ~ ~
Dmg 20-40 ???
Dex 134 67% of 200
Life/Hit 184 38.4% of 479
Crit 4 66.7% of 6
%EliteDmg 4 ???
Lich's Link
Ring2
Simulate ~ ~
ResPhys 48 80% of 60
IAS 9 100% of 9
Life/Hit 56 11.7% of 479
Crit 4 66.7% of 6
Cat's Talons
Boots
Simulate ~ ~
Armor 301
Dex 233 77.7% of 300
Int 28 14% of 200
Vit 84 42% of 200
ResPhys 50 83.3% of 60
ResAll 67 83.8% of 80
Sabotage Might
Mainhand
Simulate ~ ~
Str 101 28.9% of 350
Dex 157 44.9% of 350
Vit 67 19.1% of 350
Life/Hit 783 81.6% of 959
CritDmg 92 92% of 100
Blazing Fall
Offhand
Simulate ~ ~
Vit 154 44% of 350
CritDmg 61 61% of 100
Life/Kill 1790 62.2% of 2878
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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