HenryTudor

Level 70, Paragon Level 206

Softcore Monk Build (Last Sync w/ Battle.net: April 14, 2014)
1.89k Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Seer Grasp
Helm
Simulate ~ ~
Armor 759
Dex 576 192% of 300
Vit 559 279.5% of 200
Crit 6 100% of 6
ResFire 132 264% of 50
Pickup 2 28.6% of 7
Genesis Armor
Shoulders
Simulate ~ ~
Armor 634
Dex 406 203% of 200
Vit 362 181% of 200
ResAll 86 107.5% of 80
%Life 14 116.7% of 12
Thorns 2365 93% of 2544
+Globes 16720 ???
Hateful Emblem
Amulet
Simulate ~ ~
Dex 597 170.6% of 350
CritDmg 100 100% of 100
Crit 9 90% of 10
ResFire 123 205% of 60
Grisly Accoutrements
Chest
Simulate ~ ~
Armor 735
Dex 414 207% of 200
Vit 395 131.7% of 300
ResAll 87 108.8% of 80
Life/Kill 2213 ???
Pickup 2 28.6% of 7
Magefist
Gloves
Simulate ~ ~
Armor 532
FireSklDmg 19 ???
Dex 651 217% of 300
IAS 6 66.7% of 9
CritDmg 45 90% of 50
Crit 8.5 85% of 10
Pickup 2 28.6% of 7
Warrior's Abomination
Bracers
Simulate ~ ~
Armor 388
FireSklDmg 13 ???
Dex 399 199.5% of 200
Vit 362 181% of 200
Crit 6 100% of 6
ResFire 137 228.3% of 60
The Legend
Belt
Simulate ~ ~
Armor 442
Dex 414 207% of 200
Vit 354 177% of 200
ResAll 89 111.3% of 80
%Life 14 116.7% of 12
%GF 29 116% of 25
+XP/Kill 137 570.8% of 24
Attack Sacrifice
Pants
Simulate ~ ~
Armor 759
Dex 412 206% of 200
Vit 352 117.3% of 300
ResFire 137 228.3% of 60
Pickup 2 28.6% of 7
Suffering Treasure
Ring1
Simulate ~ ~
Dmg 44-91 ???
Dex 382 191% of 200
CritDmg 48 96% of 50
Crit 6 100% of 6
Life/Kill 2990 207.8% of 1439
Gruesome Vow
Ring2
Simulate ~ ~
Dmg 54-112 ???
Dex 392 196% of 200
CritDmg 48 96% of 50
Crit 5 83.3% of 6
ResArcn 137 228.3% of 60
Fire Walkers
Boots
Simulate ~ ~
Armor 555
Dex 498 166% of 300
Vit 417 208.5% of 200
ResAll 91 113.8% of 80
%Move 12 100% of 12
%GF 35 140% of 25
The Fist of Az'Turrasq
Mainhand
Simulate ~ ~
Dmg 1129-1407 ???
Dex 733 209.4% of 350
IAS 7 63.6% of 11
%StunProc 1.7 ???
Doombringer
Offhand
Simulate ~ ~
Dex 700 200% of 350
%StunProc 1.5 ???
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.