Marrek

Level 60, Paragon Level 33

Softcore Barbarian Build (Last Sync w/ Battle.net: November 25, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Immortal King's Triumph
Helm
Simulate ~ ~
Armor 422
Str 176 88% of 200
%Life 10 83.3% of 12
Crit 5.5 91.7% of 6
+Globes 3593 ???
%Melee 5 ???
Deadly Blazon
Shoulders
Simulate ~ ~
Armor 359
Str 223 74.3% of 300
Dex 75 37.5% of 200
Vit 82 41% of 200
ResCold 55 91.7% of 60
ResAll 68 85% of 80
Rgn 300 87.7% of 342
Victory Serpent
Amulet
Simulate ~ ~
MinDmg 27 100% of 27
MaxDmg 27 100% of 27
Str 202 57.7% of 350
ResLtn 47 78.3% of 60
CritDmg 58 58% of 100
Crit 7.5 75% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 700
Str 132 66% of 200
Vit 43 14.3% of 300
ResAll 72 90% of 80
%MF 15 75% of 20
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 353
Str 99 49.5% of 200
Int 70 23.3% of 300
IAS 7 77.8% of 9
Rgn 279 81.6% of 342
Crit 9 90% of 10
%Melee 6 ???
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 222
Str 70 35% of 200
ResCold 38 63.3% of 60
IAS 9 ???
%MF 14 70% of 20
%Move 12 ???
Thorns 1264 86.9% of 1454
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 353
Str 243 81% of 300
Vit 71 35.5% of 200
ResAll 73 104.3% of 70
FuryMax 13 ???
%LifeSteal 2.9 96.7% of 3
Vice Braces
Pants
Simulate ~ ~
Armor 378
Str 69 34.5% of 200
Dex 59 29.5% of 200
Vit 249 83% of 300
ResPsn 32 53.3% of 60
ResAll 68 85% of 80
Hellfire Ring
Ring1
Simulate ~ ~
Str 191 95.5% of 200
Int 68 34% of 200
ResFire 35 58.3% of 60
%Life 5 41.7% of 12
%GF 15 60% of 25
Antique Ruin
Ring2
Simulate ~ ~
Str 55 27.5% of 200
Vit 38 19% of 200
CritDmg 30 60% of 50
%MF 19 95% of 20
Crit 4.5 75% of 6
Immortal King's Stride
Boots
Simulate ~ ~
Armor 348
Str 95 47.5% of 200
Vit 95 47.5% of 200
ResAll 76 95% of 80
%MF 13 65% of 20
%Move 12 100% of 12
%CC 13 ???
Pathfinder's Shear
Mainhand
Simulate ~ ~
MinDmg 271 77% of 352
MaxDmg 362 81% of 447
%Dmg 39 78% of 50
Vit 107 30.6% of 350
CritDmg 99 99% of 100
%ImmbProc 1.1 ???
Echoing Fury
Offhand
Simulate ~ ~
MinDmg 117 33.2% of 352
MaxDmg 335 74.9% of 447
%Dmg 40 80% of 50
Str 240 68.6% of 350
Int 46 13.1% of 350
IAS 0.24 ???
%FearProc 14.8 ???
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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