budgeting

Level 60, Paragon Level 1

Softcore Demon Hunter Build
489 Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Andariel's Visage (1mil)
Helm
Simulate ~ ~
Armor 387
Dex 168 84% of 200
Int 85 28.3% of 300
ResPsn 48 80% of 60
IAS 8 ???
Rgn 174 50.9% of 342
Crit 4.5 75% of 6
Hell Bounty (1.5mil)
Shoulders
Simulate ~ ~
Armor 296
Str 80 26.7% of 300
Dex 154 77% of 200
Vit 143 71.5% of 200
%Life 4 33.3% of 12
Dismal Emblem (2mil)
Amulet
Simulate ~ ~
Dex 274 78.3% of 350
Str 88 25.1% of 350
Crit 8.5 85% of 10
ResLtn 32 53.3% of 60
%CC 13 92.9% of 14
Target Shroud (1.2mil)
Chest
Simulate ~ ~
Armor 333
Str 38 19% of 200
Dex 138 69% of 200
DiscMax 10 ???
Choke Nexus (1.5mil)
Gloves
Simulate ~ ~
Armor 314
Dex 220 73.3% of 300
Vit 146 73% of 200
Crit 9 90% of 10
Lacuni Prowlers (3.5mil)
Bracers
Simulate ~ ~
Armor 389
Int 36 18% of 200
Vit 148 74% of 200
%Move 12 ???
Thorns 1013 69.7% of 1454
IAS 8 ???
Inna's Favour (4mil)
Belt
Simulate ~ ~
Armor 532
Str 119 39.7% of 300
Dex 93 46.5% of 200
HolySklDmg 8 ???
%CC 13 ???
Crit 1 ???
Palace Mail (2mil)
Pants
Simulate ~ ~
Armor 329
Dex 156 78% of 200
Vit 210 70% of 300
Sinister Link (1.5mil)
Ring1
Simulate ~ ~
Dex 159 79.5% of 200
Crit 4 66.7% of 6
Int 48 24% of 200
Sinister Link (1.5mil)
Ring2
Simulate ~ ~
Dex 159 79.5% of 200
Crit 4 66.7% of 6
Int 48 24% of 200
Fire Walkers (1.6mil)
Boots
Simulate ~ ~
Armor 287
%Move 12 100% of 12
Dex 234 78% of 300
Int 25 12.5% of 200
ResFire 46 76.7% of 60
Hellforged Shot
Mainhand
Simulate ~ ~
CritDmg 39 19.5% of 200
%Dmg 48 96% of 50
Vital Ammunition (.6mil)
Offhand
Simulate ~ ~
Vit 248 82.4% of 301
Crit 8.5 85% of 10
%Life 9 75% of 12
DiscMax 10 ???
IAS 15 100% of 15
Str 73 24.3% of 301
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.