raphzmonk

Level 60, Paragon Level 92

Softcore Monk Build (Last Sync w/ Battle.net: March 13, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 453
Dex 186 93% of 200
ResAll 79 98.8% of 80
IAS 9 ???
%Life 12 100% of 12
Crit 3 50% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 613
Dex 262 131% of 200
Vit 38 19% of 200
ResPhys 60 100% of 60
ResAll 74 92.5% of 80
Rgn 338 98.8% of 342
Nemesis Emblem
Amulet
Simulate ~ ~
Vit 210 60% of 350
ResPhys 58 96.7% of 60
CritDmg 98 98% of 100
Rgn 485 81% of 599
%MF 34 75.6% of 45
Crit 8 80% of 10
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 411
Dex 190 95% of 200
Vit 82 27.3% of 300
%Life 11 91.7% of 12
Rgn 568 94.8% of 599
%Melee 6 100% of 6
Ice Brace
Gloves
Simulate ~ ~
Armor 309
Str 89 44.5% of 200
Dex 230 76.7% of 300
ResCold 26 43.3% of 60
IAS 8 88.9% of 9
CritDmg 30 60% of 50
Crit 8.5 85% of 10
Loathing Brawlers
Bracers
Simulate ~ ~
Armor 227
Dex 138 69% of 200
Vit 80 40% of 200
ResPhys 55 91.7% of 60
ResAll 64 80% of 80
Rgn 265 77.5% of 342
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 269
Dex 160 80% of 200
Int 146 73% of 200
ResAll 80 100% of 80
IAS 8 ???
CritDmg 43 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 456
Dex 99 49.5% of 200
ResAll 76 95% of 80
IAS 9 ???
%Move 12 ???
Crit 1 ???
Hellfire Ring
Ring1
Simulate ~ ~
Natalya's Reflection
Ring2
Simulate ~ ~
Dex 86 43% of 200
IAS 9 100% of 9
CritDmg 31 62% of 50
Rgn 233 68.1% of 342
Crit 3.5 58.3% of 6
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 570
Dex 199 66.3% of 300
Vit 84 42% of 200
ResAll 79 98.8% of 80
%Move 12 100% of 12
%Melee 5 ???
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 285 81% of 352
MaxDmg 367 82.1% of 447
%Dmg 39 78% of 50
Dex 168 48% of 350
IAS 0.24 ???
%LifeSteal 2.5 83.3% of 3
%FearProc 10.6 ???
Hack Avenger
Offhand
Simulate ~ ~
MinDmg 276 78.4% of 352
MaxDmg 402 89.9% of 447
%Dmg 40 80% of 50
Dex 168 48% of 350
CritDmg 41 41% of 100
%LifeSteal 2.9 96.7% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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