Bane

Level 60, Paragon Level 100

Softcore Barbarian Build (Last Sync w/ Battle.net: April 21, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 426
Str 192 96% of 200
Vit 89 44.5% of 200
ResAll 78 97.5% of 80
IAS 9 ???
%Life 12 100% of 12
Cavalry Vengeance
Shoulders
Simulate ~ ~
Armor 353
Str 229 76.3% of 300
Dex 52 26% of 200
Int 80 40% of 200
Vit 205 102.5% of 200
ResPhys 38 63.3% of 60
ResAll 79 98.8% of 80
Nobility Invasion
Amulet
Simulate ~ ~
Str 325 92.9% of 350
Int 50 14.3% of 350
ResFire 51 85% of 60
CritDmg 57 57% of 100
Crit 10 100% of 10
Flesh Coat
Chest
Simulate ~ ~
Armor 407
Str 159 79.5% of 200
Vit 223 74.3% of 300
ResAll 77 96.3% of 80
Rgn 96 16% of 599
Fleet Gauntlets
Gloves
Simulate ~ ~
Armor 287
Str 75 37.5% of 200
Vit 86 43% of 200
ResAll 11 13.8% of 80
IAS 9 100% of 9
CritDmg 27 54% of 50
Crit 9.5 95% of 10
Brawl Blitz
Bracers
Simulate ~ ~
Armor 477
Str 257 128.5% of 200
Vit 30 15% of 200
ResArcn 47 78.3% of 60
ResAll 60 75% of 80
Crit 5.5 91.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 294
Str 147 49% of 300
Int 100 50% of 200
Vit 44 22% of 200
ResCold 37 61.7% of 60
IAS 9 ???
CritDmg 49 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 414
Str 96 48% of 200
Dex 98 49% of 200
IAS 9 ???
%Move 12 ???
Crit 1 ???
Signet Scar
Ring1
Simulate ~ ~
MinDmg 9 25% of 36
Str 45 22.5% of 200
Vit 121 60.5% of 200
IAS 9 100% of 9
CritDmg 27 54% of 50
Crit 5 83.3% of 6
The Flash
Ring2
Simulate ~ ~
MaxDmg 9 10.5% of 86
Str 73 36.5% of 200
Dex 51 25.5% of 200
IAS 8 88.9% of 9
CritDmg 39 78% of 50
Crit 4.5 75% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 321
Str 186 93% of 200
Dex 65 21.7% of 300
Int 75 37.5% of 200
ResLtn 33 55% of 60
ResAll 75 93.8% of 80
%Life 12 ???
%Move 12 100% of 12
Skorn
Mainhand
Simulate ~ ~
MinDmg 301 63% of 478
MaxDmg 349 57.1% of 611
%Dmg 50 100% of 50
Str 324 54.5% of 595
CritDmg 189 94.5% of 200
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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