imeltface

Level 60, Paragon Level 5

Softcore Demon Hunter Build (Last Sync w/ Battle.net: March 23, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Andariel's Visage
Helm
Simulate ~ ~
Armor 366
Dex 163 81.5% of 200
Vit 72 36% of 200
ResPsn 47 78.3% of 60
IAS 9 ???
Rgn 233 68.1% of 342
Crit 4.5 75% of 6
Magnus Mutiny
Shoulders
Simulate ~ ~
Armor 353
Dex 306 153% of 200
Int 96 48% of 200
Vit 100 50% of 200
ResFire 56 93.3% of 60
ResAll 39 48.8% of 80
Pickup 7 100% of 7
Shredding Emblem
Amulet
Simulate ~ ~
Dex 288 82.3% of 350
Int 117 33.4% of 350
Vit 180 51.4% of 350
CritDmg 52 52% of 100
%GF 50 100% of 50
Crit 5.5 55% of 10
Natalya's Embrace
Chest
Simulate ~ ~
Armor 375
Dex 95 47.5% of 200
Vit 122 40.7% of 300
ResFire 31 62% of 50
%Life 12 100% of 12
Swift Fists
Gloves
Simulate ~ ~
Armor 555
Str 82 41% of 200
Dex 284 94.7% of 300
IAS 5 55.6% of 9
CritDmg 27 54% of 50
Crit 6 60% of 10
Affluent Cuffs
Bracers
Simulate ~ ~
Armor 431
Str 53 26.5% of 200
Dex 264 132% of 200
%GF 17 68% of 25
%MF 14 70% of 20
Crit 6 100% of 6
Keen Strap
Belt
Simulate ~ ~
Armor 169
Str 71 23.7% of 300
Dex 101 50.5% of 200
Vit 24 12% of 200
ResArcn 28 46.7% of 60
Rgn 14 4.1% of 342
+XP/Kill 19 79.2% of 24
Hunt Talent
Pants
Simulate ~ ~
Armor 384
Dex 160 80% of 200
Vit 117 39% of 300
ResArcn 49 81.7% of 60
ResAll 27 33.8% of 80
Vengeance Treasure
Ring1
Simulate ~ ~
MaxDmg 28 32.6% of 86
Dex 64 32% of 200
Vit 28 14% of 200
ResPhys 50 83.3% of 60
ResAll 60 75% of 80
CritDmg 34 68% of 50
Vain Boon
Ring2
Simulate ~ ~
MaxDmg 29 33.7% of 86
CritDmg 31 62% of 50
Crit 4.5 75% of 6
Stomp Mettle
Boots
Simulate ~ ~
Armor 275
Dex 277 92.3% of 300
Int 81 40.5% of 200
Vit 83 41.5% of 200
ResArcn 56 93.3% of 60
ResAll 75 93.8% of 80
%MF 15 75% of 20
Manticore
Mainhand
Simulate ~ ~
%Dmg 34 68% of 50
Str 107 18% of 595
Dex 190 31.9% of 595
IAS 11 100% of 11
CritDmg 70 35% of 200
Dead Man's Legacy
Offhand
Simulate ~ ~
Dex 179 59.5% of 301
Vit 183 60.8% of 301
IAS 19 126.7% of 15
HateRegen 1.22 ???
Crit 9.5 95% of 10
%EliteDmg 6 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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