Monk - 1.07 gear

Level 60, Paragon Level 100

Softcore Monk Build (Last Sync w/ Battle.net: April 30, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 413
Dex 189 94.5% of 200
ResAll 72 90% of 80
IAS 8 ???
%Life 12 100% of 12
Crit 6 100% of 6
Guard Craft
Shoulders
Simulate ~ ~
Armor 353
Dex 322 161% of 200
Vit 79 39.5% of 200
ResLtn 29 48.3% of 60
ResAll 66 82.5% of 80
%GF 20 80% of 25
+Globes 3919 ???
Suffering Course
Amulet
Simulate ~ ~
Dex 82 23.4% of 350
Vit 84 24% of 350
ResPhys 50 83.3% of 60
ResAll 79 98.8% of 80
Life/Kill 1061 36.9% of 2878
CritDmg 98 98% of 100
Crit 9 90% of 10
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 438
Dex 174 87% of 200
Vit 61 20.3% of 300
ResAll 78 97.5% of 80
%Life 12 100% of 12
%Melee 6 100% of 6
Touch Style
Gloves
Simulate ~ ~
Armor 320
Dex 192 64% of 300
Int 127 42.3% of 300
IAS 9 100% of 9
CritDmg 32 64% of 50
Crit 9.5 95% of 10
Primal Ragers
Bracers
Simulate ~ ~
Armor 250
Str 86 43% of 200
Dex 129 64.5% of 200
Vit 140 70% of 200
ResAll 76 95% of 80
Crit 5.5 91.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 289
Str 29 9.7% of 300
Dex 72 36% of 200
Int 96 48% of 200
Vit 87 43.5% of 200
ResAll 46 57.5% of 80
IAS 8 ???
CritDmg 48 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 442
Dex 97 48.5% of 200
Vit 191 63.7% of 300
IAS 8 ???
%Move 12 ???
Crit 1 ???
Natalya's Reflection
Ring1
Simulate ~ ~
Dmg 28-56 ???
Dex 84 42% of 200
IAS 9 100% of 9
Rgn 165 48.2% of 342
Crit 4.5 75% of 6
MinDmg 22 61.1% of 36
Unity
Ring2
Simulate ~ ~
Dmg 23-56 ???
Dex 162 81% of 200
Life/Hit 265 55.3% of 479
CritDmg 49 98% of 50
Crit 4.5 75% of 6
%EliteDmg 4 ???
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 582
Dex 249 83% of 300
Int 71 35.5% of 200
ResAll 72 90% of 80
%Move 12 100% of 12
%Melee 6 ???
Hack Abomination
Mainhand
Simulate ~ ~
MinDmg 282 80.1% of 352
MaxDmg 387 86.6% of 447
%Dmg 41 82% of 50
Dex 152 43.4% of 350
CritDmg 78 78% of 100
Won Khim Lau
Offhand
Simulate ~ ~
%LtnDmg 6 ???
LtnSklDmg 21 ???
%Dmg 38 76% of 50
Dex 150 42.9% of 350
%LifeSteal 2.6 86.7% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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