Varacus

Level 60, Paragon Level 27

Softcore Monk Build (Last Sync w/ Battle.net: January 21, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 541
Dex 131 43.7% of 300
Vit 88 44% of 200
Crit 6 100% of 6
Pickup 5 71.4% of 7
Undaunted Bulwark
Shoulders
Simulate ~ ~
Armor 367
Dex 132 66% of 200
Vit 132 66% of 200
ResPsn 45 75% of 60
ResAll 77 96.3% of 80
Thorns 93 3.7% of 2544
Nobility Craft
Amulet
Simulate ~ ~
Str 96 27.4% of 350
Dex 116 33.1% of 350
Vit 92 26.3% of 350
IAS 8 88.9% of 9
%Life 11 68.8% of 16
Crit 7.5 75% of 10
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 443
Dex 158 79% of 200
Vit 34 11.3% of 300
ResPsn 32 53.3% of 60
%Life 10 83.3% of 12
%Melee 5 83.3% of 6
Pugilist's Sustenance
Gloves
Simulate ~ ~
Armor 316
Dex 80 26.7% of 300
Int 27 9% of 300
ResPsn 60 100% of 60
ResAll 52 65% of 80
CritDmg 34 68% of 50
%GF 20 80% of 25
Crit 8 80% of 10
Sling Revenge
Bracers
Simulate ~ ~
Armor 200
Str 66 33% of 200
Dex 141 70.5% of 200
ResPsn 48 80% of 60
ResAll 66 82.5% of 80
%GF 13 52% of 25
Crit 4 66.7% of 6
Inna's Favor
Belt
Simulate ~ ~
Armor 550
%HolyDmg 7 ???
Dex 98 49% of 200
ResPsn 44 73.3% of 60
Crit 1 ???
%CC 14 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 449
Dex 95 47.5% of 200
ResPsn 42 70% of 60
IAS 9 ???
%Move 12 ???
Crit 1 ???
Enigmatic Testimony
Ring1
Simulate ~ ~
Str 64 32% of 200
Dex 74 37% of 200
ResArcn 36 60% of 60
%Life 8 66.7% of 12
CritDmg 22 44% of 50
Crit 3 50% of 6
Precious Reaper
Ring2
Simulate ~ ~
Dex 51 25.5% of 200
Vit 29 14.5% of 200
ResPsn 42 70% of 60
CritDmg 50 100% of 50
Crit 5 83.3% of 6
Living Stompers
Boots
Simulate ~ ~
Armor 462
Dex 203 67.7% of 300
Vit 140 70% of 200
ResPsn 50 83.3% of 60
%Move 12 100% of 12
Grapple Break
Mainhand
Simulate ~ ~
MaxDmg 34 7.6% of 447
Vit 102 29.1% of 350
CritDmg 95 95% of 100
%LifeSteal 2.8 93.3% of 3
Temple Chamber
Offhand
Simulate ~ ~
Str 77 22% of 350
Int 122 34.9% of 350
IAS 11 100% of 11
CritDmg 98 98% of 100
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/268108/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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