Pangea

Level 60, Paragon Level 19

Softcore Witch Doctor Build (Last Sync w/ Battle.net: June 11, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 411
Int 278 92.7% of 300
Vit 39 19.5% of 200
%Life 12 100% of 12
%MF 11 61.1% of 18
ManaMax 150 ???
Bulk Standard
Shoulders
Simulate ~ ~
Armor 353
Str 38 12.7% of 300
Int 288 144% of 200
Vit 83 41.5% of 200
ResPsn 59 98.3% of 60
ResAll 29 36.3% of 80
+Globes 1370 ???
Tal Rasha's Allegiance
Amulet
Simulate ~ ~
%LtnDmg 5 ???
Str 129 36.9% of 350
Int 289 82.6% of 350
Vit 51 14.6% of 350
%Life 9 56.3% of 16
CritDmg 63 63% of 100
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 412
Int 192 96% of 200
Vit 72 24% of 300
ResFire 46 76.7% of 60
ResAll 72 90% of 80
Rgn 118 19.7% of 599
Sage's Gesture
Gloves
Simulate ~ ~
Armor 528
Int 119 39.7% of 300
Vit 86 43% of 200
IAS 6 66.7% of 9
Rgn 109 31.9% of 342
Crit 8.5 85% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 224
ResPhys 45 75% of 60
IAS 8 ???
%Move 12 ???
Thorns 1176 80.9% of 1454
Crit 6 100% of 6
%Range 5 83.3% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 301
Int 95 47.5% of 200
ResPsn 32 53.3% of 60
IAS 8 ???
%Life 9 75% of 12
CritDmg 50 ???
Depth Diggers
Pants
Simulate ~ ~
Armor 403
Int 191 95.5% of 200
ResAll 74 92.5% of 80
%GF 25 100% of 25
%MF 20 100% of 20
+Globes 3668 ???
Zunimassa's Pox
Ring1
Simulate ~ ~
Str 62 31% of 200
Int 127 63.5% of 200
ResFire 27 45% of 60
ResAll 66 82.5% of 80
Life/Kill 285 19.8% of 1439
CritDmg 34 68% of 50
Unity
Ring2
Simulate ~ ~
Dmg 25-52 ???
Str 74 37% of 200
Int 158 79% of 200
Life/Hit 275 57.4% of 479
Crit 4.5 75% of 6
%EliteDmg 4 ???
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 328
%PsnDmg 7 ???
Dex 109 36.3% of 300
Int 176 88% of 200
Vit 96 48% of 200
ResCold 31 51.7% of 60
%Move 12 100% of 12
Manajuma's Carving Knife
Mainhand
Simulate ~ ~
%Dmg 50 100% of 50
Int 172 49.1% of 350
CritDmg 97 97% of 100
%LifeSteal 3 100% of 3
Uhkapian Serpent
Offhand
Simulate ~ ~
Dmg 86-423 ???
Int 186 61.8% of 301
%GF 17 85% of 20
Crit 9.5 95% of 10
%EliteDmg 4 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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