XZlayeD

Level 60, Paragon Level 100

Softcore Witch Doctor Build (Last Sync w/ Battle.net: April 25, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 397
Int 243 81% of 300
Vit 81 40.5% of 200
%Life 12 100% of 12
ManaMax 144 ???
Crit 6 100% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 598
Dex 50 25% of 200
Int 256 128% of 200
ResAll 79 98.8% of 80
%Life 8 66.7% of 12
Rgn 281 82.2% of 342
Tal Rasha's Allegiance
Amulet
Simulate ~ ~
MinDmg 29 107.4% of 27
%LtnDmg 6 ???
Int 285 81.4% of 350
Vit 88 25.1% of 350
CritDmg 62 62% of 100
Crit 7.5 75% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 425
Int 152 76% of 200
Vit 208 69.3% of 300
ResAll 74 92.5% of 80
%Life 10 83.3% of 12
Clench Anarchy
Gloves
Simulate ~ ~
Armor 247
Dex 77 25.7% of 300
Int 221 73.7% of 300
Vit 88 44% of 200
CritDmg 26 52% of 50
Rgn 140 40.9% of 342
Crit 10 100% of 10
Sling Nexus
Bracers
Simulate ~ ~
Armor 220
Str 76 38% of 200
Int 304 152% of 200
Vit 72 36% of 200
ResPhys 31 51.7% of 60
Rgn 197 57.6% of 342
Crit 5.5 91.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 275
Int 190 95% of 200
Vit 93 46.5% of 200
ResArcn 58 96.7% of 60
IAS 9 ???
CritDmg 39 ???
Pickup 5 71.4% of 7
Sorcerous Wraps
Pants
Simulate ~ ~
Armor 448
Int 185 92.5% of 200
Vit 218 72.7% of 300
Pickup 6 85.7% of 7
Dream Revenge
Ring1
Simulate ~ ~
Dmg 32-65 ???
Vit 76 38% of 200
CritDmg 42 84% of 50
Crit 6 100% of 6
MinDmg 12 33.3% of 36
Zunimassa's Pox
Ring2
Simulate ~ ~
Int 88 44% of 200
Vit 79 39.5% of 200
ResPsn 43 71.7% of 60
ResAll 62 77.5% of 80
CritDmg 33 66% of 50
Crit 6 100% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 332
%PsnDmg 8 ???
Int 183 91.5% of 200
Vit 164 82% of 200
%Move 12 100% of 12
Pickup 6 85.7% of 7
War Gore
Mainhand
Simulate ~ ~
MinDmg 251 71.3% of 352
MaxDmg 273 61.1% of 447
%Dmg 44 88% of 50
Dex 45 12.9% of 350
Vit 68 19.4% of 350
CritDmg 79 79% of 100
%LifeSteal 2.8 93.3% of 3
Thing of the Deep
Offhand
Simulate ~ ~
Dmg 109-373 ???
Int 297 98.7% of 301
Vit 83 27.6% of 301
%Life 7 58.3% of 12
ManaMax 114 ???
ManaRgn 11 ???
Crit 8 80% of 10
Pickup 20 ???
Skills / Active Abilities
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Passives / Passive Abilities
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/262197/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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