WhiteDevil

Level 60, Paragon Level 93

Softcore Barbarian Build (Last Sync w/ Battle.net: August 24, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 439
Str 183 91.5% of 200
ResAll 74 92.5% of 80
IAS 9 ???
%Life 10 83.3% of 12
Crit 3.5 58.3% of 6
War Shelter
Shoulders
Simulate ~ ~
Armor 502
Str 266 88.7% of 300
Vit 141 70.5% of 200
ResAll 73 91.3% of 80
Rgn 93 27.2% of 342
Dire Emblem
Amulet
Simulate ~ ~
Str 207 59.1% of 350
Vit 200 57.1% of 350
ResFire 37 61.7% of 60
CritDmg 95 95% of 100
Rgn 192 32.1% of 599
Crit 8.5 85% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 813
Str 188 94% of 200
Vit 129 43% of 300
ResAll 72 90% of 80
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 351
Str 185 92.5% of 200
ResAll 52 65% of 80
IAS 8 88.9% of 9
Rgn 243 71.1% of 342
Crit 10 100% of 10
%Melee 5 ???
Precious Cuffs
Bracers
Simulate ~ ~
Armor 220
Str 216 108% of 200
Vit 78 39% of 200
ResPhys 40 66.7% of 60
ResAll 36 45% of 80
%MF 16 80% of 20
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 305
Str 205 68.3% of 300
Int 174 87% of 200
ResArcn 38 63.3% of 60
IAS 9 ???
CritDmg 45 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 398
Dex 95 47.5% of 200
ResAll 69 86.3% of 80
IAS 9 ???
%Move 12 ???
Crit 1 ???
Unity
Ring1
Simulate ~ ~
Dmg 27-56 ???
Str 167 83.5% of 200
IAS 6 66.7% of 9
Life/Hit 292 61% of 479
Crit 4.5 75% of 6
%EliteDmg 4 ???
Hellfire Ring
Ring2
Simulate ~ ~
Str 185 92.5% of 200
ResPsn 49 81.7% of 60
IAS 9 100% of 9
CritDmg 26 52% of 50
Crit 3.5 58.3% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 353
Str 259 129.5% of 200
Dex 136 45.3% of 300
Vit 86 43% of 200
ResAll 73 91.3% of 80
%Life 10 ???
Foe Eater
Mainhand
Simulate ~ ~
MinDmg 309 87.8% of 352
MaxDmg 351 78.5% of 447
%Dmg 36 72% of 50
Str 107 30.6% of 350
CritDmg 61 61% of 100
%LifeSteal 2.2 73.3% of 3
Echoing Fury
Offhand
Simulate ~ ~
MinDmg 283 80.4% of 352
MaxDmg 383 85.7% of 447
%Dmg 37 74% of 50
Str 157 44.9% of 350
Dex 76 21.7% of 350
Vit 46 13.1% of 350
IAS 0.23 ???
%FearProc 16.7 ???
Skills / Active Abilities
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Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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