MonsterWitch

Level 60, Paragon Level 50

Softcore Witch Doctor Build (Last Sync w/ Battle.net: April 4, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Tal Rasha's Guise of Wisdom
Helm
Simulate ~ ~
Armor 425
Int 253 84.3% of 300
Vit 183 91.5% of 200
%Life 11 91.7% of 12
Crit 6 100% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 650
Int 293 146.5% of 200
Vit 163 81.5% of 200
ResAll 76 95% of 80
Rgn 315 92.1% of 342
Tal Rasha's Allegiance
Amulet
Simulate ~ ~
%FireDmg 5 ???
Int 282 80.6% of 350
Vit 122 34.9% of 350
%Life 14 87.5% of 16
CritDmg 64 64% of 100
Crit 9.5 95% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 447
Int 130 65% of 200
Vit 281 93.7% of 300
ResAll 79 98.8% of 80
%Life 11 91.7% of 12
Final Strike
Gloves
Simulate ~ ~
Armor 342
Int 244 81.3% of 300
Vit 172 86% of 200
ResAll 51 63.8% of 80
IAS 9 100% of 9
Crit 9 90% of 10
Strongarm Bracers
Bracers
Simulate ~ ~
Armor 432
Int 261 130.5% of 200
Vit 95 47.5% of 200
%Life 9 ???
Crit 4.5 75% of 6
%KnBackProc 3.8 ???
The Witching Hour
Belt
Simulate ~ ~
Armor 282
Str 61 20.3% of 300
Int 95 47.5% of 200
Vit 73 36.5% of 200
ResAll 65 81.3% of 80
IAS 9 ???
%Life 12 100% of 12
CritDmg 46 ???
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 406
Str 94 47% of 200
Dex 93 46.5% of 200
Int 97 48.5% of 200
Vit 299 99.7% of 300
Life/Hit 464 ???
%Life 12 ???
%MF 19 95% of 20
Zunimassa's Pox
Ring1
Simulate ~ ~
Int 86 43% of 200
ResAll 69 86.3% of 80
IAS 7 77.8% of 9
%Life 12 100% of 12
CritDmg 33 66% of 50
Crit 4 66.7% of 6
The Trial
Ring2
Simulate ~ ~
Dmg 28-53 ???
Int 50 25% of 200
Vit 65 32.5% of 200
IAS 7 77.8% of 9
%Life 11 91.7% of 12
CritDmg 47 94% of 50
Crit 4 66.7% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 331
Dex 73 24.3% of 300
Int 237 118.5% of 200
Vit 197 98.5% of 200
ResAll 77 96.3% of 80
%Life 11 ???
Loathing Scar
Mainhand
Simulate ~ ~
MinDmg 299 84.9% of 352
MaxDmg 270 60.4% of 447
%Dmg 49 98% of 50
Int 139 39.7% of 350
Vit 236 67.4% of 350
CritDmg 98 98% of 100
Uhkapian Serpent
Offhand
Simulate ~ ~
Dmg 130-447 ???
Int 280 93% of 301
Vit 140 46.5% of 301
%Life 11 91.7% of 12
Crit 10 100% of 10
%EliteDmg 4 ???
Skills / Active Abilities
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Passives / Passive Abilities
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/248684/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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