mudkiep

Level 70, Paragon Level 253

Softcore Witch Doctor Build (Last Sync w/ Battle.net: April 15, 2014)
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Skills

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Passives

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Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mask of Jeram
Helm
Simulate ~ ~
Armor 757
Int 716 238.7% of 300
Vit 731 365.5% of 200
ResAll 91 130% of 70
Pickup 1 14.3% of 7
Aughild's Power
Shoulders
Simulate ~ ~
Armor 1039
Int 486 243% of 200
%Life 10 83.3% of 12
ResCold 146 243.3% of 60
Pickup 1 14.3% of 7
The Confession
Amulet
Simulate ~ ~
Int 593 169.4% of 350
CritDmg 84 84% of 100
Crit 7.5 75% of 10
+XP/Kill 104 433.3% of 24
+Globes 19893 ???
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 727
Int 493 246.5% of 200
Vit 468 156% of 300
IAS 7 ???
%Life 15 125% of 12
Life/Kill 5881 ???
Tasker and Theo
Gloves
Simulate ~ ~
Armor 554
Int 689 229.7% of 300
Vit 654 327% of 200
IAS 5 55.6% of 9
Crit 9.5 95% of 10
ResPsn 150 250% of 60
Aughild's Search
Bracers
Simulate ~ ~
Armor 421
Int 448 224% of 200
Vit 477 238.5% of 200
Crit 5.5 91.7% of 6
ResCold 154 256.7% of 60
Pickup 1 14.3% of 7
Cord of the Sherma
Belt
Simulate ~ ~
Armor 503
Int 486 243% of 200
Vit 497 248.5% of 200
ResAll 91 113.8% of 80
%Life 14 116.7% of 12
Pickup 2 28.6% of 7
Captain Crimson's Thrust
Pants
Simulate ~ ~
Armor 733
Int 439 219.5% of 200
Vit 491 163.7% of 300
ResAll 99 123.8% of 80
Life/Kill 4459 ???
+XP/Kill 184 766.7% of 24
Fate Charge
Ring1
Simulate ~ ~
Int 367 183.5% of 200
IAS 6 66.7% of 9
CritDmg 46 92% of 50
Crit 5 83.3% of 6
ResArcn 121 201.7% of 60
%CC 19 135.7% of 14
Ring of Royal Grandeur
Ring2
Simulate ~ ~
Int 433 216.5% of 200
Vit 445 222.5% of 200
IAS 6 66.7% of 9
Crit 5.5 91.7% of 6
ResLtn 154 256.7% of 60
Captain Crimson's Waders
Boots
Simulate ~ ~
Armor 572
Int 489 244.5% of 200
Vit 461 230.5% of 200
ResAll 92 115% of 80
Rgn 899 262.9% of 342
Pickup 1 14.3% of 7
+Globes 22894 ???
Starmetal Kukri
Mainhand
Simulate ~ ~
Int 709 202.6% of 350
CritDmg 35 35% of 100
+XP/Kill 184 766.7% of 24
Thing of the Deep
Offhand
Simulate ~ ~
Dmg 15-17 ???
Int 689 228.9% of 301
%Life 15 125% of 12
Crit 8 80% of 10
ManaRgn 14 ???
ManaMax 139 ???
Pickup 20 ???
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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