mudkiep

Level 60, Paragon Level 74

Softcore Witch Doctor Build (Last Sync w/ Battle.net: November 1, 2012)
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Skills

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Passives

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Notice: Your character has been synchronized with the Battle.net Profile specified.
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 407
Int 273 91% of 300
Vit 88 44% of 200
%Life 10 83.3% of 12
ManaMax 146 ???
Crit 4.5 75% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 618
Str 55 18.3% of 300
Int 242 121% of 200
ResPsn 27 45% of 60
ResAll 79 98.8% of 80
Rgn 246 71.9% of 342
Nobility Crux
Amulet
Simulate ~ ~
Int 84 24% of 350
Vit 191 54.6% of 350
ResPhys 36 60% of 60
CritDmg 92 92% of 100
Crit 9 90% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 398
Int 159 79.5% of 200
Vit 225 75% of 300
ResPsn 45 75% of 60
ResAll 72 90% of 80
Intractable Tendrils
Gloves
Simulate ~ ~
Armor 256
Int 176 58.7% of 300
Vit 77 38.5% of 200
IAS 8 88.9% of 9
CritDmg 29 58% of 50
Crit 8 80% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 220
Int 83 41.5% of 200
IAS 9 ???
Rgn 46 13.5% of 342
%MF 17 85% of 20
%Move 12 ???
Thorns 1402 96.4% of 1454
The Witching Hour
Belt
Simulate ~ ~
Armor 280
Int 100 50% of 200
ResCold 52 86.7% of 60
IAS 9 ???
CritDmg 49 ???
%MF 17 85% of 20
Vehement Mail
Pants
Simulate ~ ~
Armor 664
Int 149 74.5% of 200
Vit 241 80.3% of 300
Pickup 6 85.7% of 7
Officer Beast
Ring1
Simulate ~ ~
MinDmg 16 44.4% of 36
MaxDmg 17 19.8% of 86
Str 68 34% of 200
Int 156 78% of 200
Vit 50 25% of 200
Crit 4 66.7% of 6
Stone of Jordan
Ring2
Simulate ~ ~
%FireDmg 6 ???
ManaMax 106 ???
%EliteDmg 30 ???
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 342
%PsnDmg 8 ???
Dex 102 34% of 300
Int 171 85.5% of 200
Vit 134 67% of 200
%Move 12 100% of 12
Desolate Flag
Mainhand
Simulate ~ ~
MinDmg 300 85.2% of 352
MaxDmg 357 79.9% of 447
%Dmg 30 60% of 50
Int 92 26.3% of 350
Vit 53 15.1% of 350
CritDmg 48 48% of 100
%LifeSteal 2.5 83.3% of 3
Thing of the Deep
Offhand
Simulate ~ ~
Dmg 98-378 ???
Int 155 51.5% of 301
Vit 163 54.2% of 301
ManaMax 111 ???
ManaRgn 10 ???
Crit 8.5 85% of 10
Pickup 20 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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