Excelsia-cmww

Level 60, Paragon Level 39

Softcore Wizard Build (Last Sync w/ Battle.net: January 17, 2013)
138 Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 835
Int 179 59.7% of 300
ResAll 79 98.8% of 80
IAS 9 ???
%Life 12 100% of 12
Vile Ward
Shoulders
Simulate ~ ~
Armor 634
Int 188 94% of 200
ResAll 77 96.3% of 80
%Life 4 33.3% of 12
Rgn 341 99.7% of 342
Pickup 7 100% of 7
Heavy Omen
Amulet
Simulate ~ ~
Int 114 32.6% of 350
Vit 82 23.4% of 350
IAS 9 100% of 9
Life/Kill 518 18% of 2878
Crit 8 80% of 10
%Range 4 66.7% of 6
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 578
Int 136 68% of 200
Vit 100 33.3% of 300
IAS 9 ???
Rgn 456 76.1% of 599
Silver Clasp
Gloves
Simulate ~ ~
Armor 274
Int 74 24.7% of 300
Vit 96 48% of 200
ResCold 33 55% of 60
ResAll 60 75% of 80
IAS 9 100% of 9
Crit 9 90% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 222
Int 84 42% of 200
Vit 66 33% of 200
ResAll 54 67.5% of 80
IAS 9 ???
%Move 12 ???
Thorns 1398 96.1% of 1454
The Witching Hour
Belt
Simulate ~ ~
Armor 403
Int 164 82% of 200
Vit 42 21% of 200
ResPhys 45 75% of 60
IAS 9 ???
CritDmg 36 ???
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 623
Str 124 62% of 200
Dex 94 47% of 200
Int 936 468% of 200
Vit 92 30.7% of 300
Life/Hit 412 ???
%Life 11 ???
%MF 20 100% of 20
Crit 9 ???
Aurora Lash
Ring1
Simulate ~ ~
Int 78 39% of 200
ResCold 40 66.7% of 60
IAS 9 100% of 9
Crit 5.5 91.7% of 6
Final Faze
Ring2
Simulate ~ ~
MinDmg 23 63.9% of 36
Int 70 35% of 200
ResAll 60 75% of 80
%Life 7 58.3% of 12
Rgn 183 53.5% of 342
Crit 5 83.3% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 474
Int 181 90.5% of 200
Vit 75 37.5% of 200
ResAll 76 95% of 80
%Life 11 ???
Thorns 400 27.5% of 1454
Chantodo's Will
Mainhand
Simulate ~ ~
%Dmg 46 92% of 50
Int 184 52.6% of 350
IAS 0.25 ???
Life/Kill 758 26.3% of 2878
APCrit 10 ???
Chantodo's Force
Offhand
Simulate ~ ~
Dmg 58-206 ???
Int 177 58.8% of 301
IAS 8 53.3% of 15
APMax 15 ???
Crit 9.5 95% of 10
APCrit 9 ???
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.