Gandi

Level 70, Paragon Level 348

Softcore Monk Build (Last Sync w/ Battle.net: May 20, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Sunwuko's Crown
Helm
Simulate ~ ~
Armor 1252
Dex 642 321% of 200
Crit 5.5 91.7% of 6
ResArcn 154 256.7% of 60
%CC 35 250% of 14
Born's Privilege
Shoulders
Simulate ~ ~
Armor 653
Dex 466 233% of 200
Vit 440 220% of 200
%Life 13 108.3% of 12
ResFire 146 243.3% of 60
%GF 35 140% of 25
Ouroboros
Amulet
Simulate ~ ~
LtnSklDmg 17 ???
Dex 705 201.4% of 350
CritDmg 90 90% of 100
Crit 9.5 95% of 10
%GF 78 156% of 50
%CC 30 214.3% of 14
Born's Frozen Soul
Chest
Simulate ~ ~
Armor 1120
Dex 494 247% of 200
Vit 460 153.3% of 300
ResFire 155 258.3% of 60
%Melee 7 116.7% of 6
Sunwuko's Paws
Gloves
Simulate ~ ~
Armor 577
Dex 703 234.3% of 300
CritDmg 49 98% of 50
Crit 8.5 85% of 10
ResFire 159 265% of 60
Pickup 1 14.3% of 7
Warzechian Armguards
Bracers
Simulate ~ ~
Armor 779
Dex 459 229.5% of 200
Crit 5.5 91.7% of 6
Pickup 1 14.3% of 7
Hellcat Waistguard
Belt
Simulate ~ ~
Armor 483
Dex 450 225% of 200
Vit 434 217% of 200
IAS 7 ???
%Life 11 91.7% of 12
ResFire 148 246.7% of 60
+XP/Kill 166 691.7% of 24
Cain's Habit
Pants
Simulate ~ ~
Armor 713
Dex 456 228% of 200
Vit 477 159% of 300
ResAll 92 115% of 80
+XP/Kill 144 600% of 24
Pickup 2 28.6% of 7
Nemesis Meridian
Ring1
Simulate ~ ~
Dex 372 186% of 200
IAS 6 66.7% of 9
CritDmg 47 94% of 50
Crit 6 100% of 6
ResLtn 123 205% of 60
Life/Kill 3576 248.5% of 1439
Bond Downfall
Ring2
Simulate ~ ~
Dmg 46-104 ???
Dex 392 196% of 200
CritDmg 49 98% of 50
Crit 5.5 91.7% of 6
+XP/Kill 124 563.6% of 22
Cain's Travelers
Boots
Simulate ~ ~
Armor 549
Dex 492 164% of 300
Vit 490 245% of 200
Rgn 951 278.1% of 342
%Move 12 100% of 12
ResFire 158 263.3% of 60
%GF 34 136% of 25
Warstaff of General Quang
Mainhand
Simulate ~ ~
Dex 1061 178.3% of 595
SprtRegen 4.8 ???
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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