Cinzio

Level 60, Paragon Level 40

Softcore Barbarian Build (Last Sync w/ Battle.net: January 12, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Immortal King's Triumph
Helm
Simulate ~ ~
Armor 404
Str 199 99.5% of 200
%Life 12 100% of 12
Crit 5.5 91.7% of 6
Pickup 6 85.7% of 7
%Melee 5 ???
Champion Ravager
Shoulders
Simulate ~ ~
Armor 353
Str 191 63.7% of 300
Dex 147 73.5% of 200
Vit 258 129% of 200
ResLtn 27 45% of 60
ResAll 73 91.3% of 80
Mesmerism Hate
Amulet
Simulate ~ ~
Dmg 28-67 ???
Str 204 58.3% of 350
ResPhys 46 76.7% of 60
ResAll 66 82.5% of 80
Crit 9.5 95% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 669
Str 152 76% of 200
Vit 97 32.3% of 300
ResAll 73 91.3% of 80
Rgn 146 24.4% of 599
Daring Guards
Gloves
Simulate ~ ~
Armor 309
Str 226 113% of 200
Int 98 32.7% of 300
ResPsn 44 73.3% of 60
ResAll 60 75% of 80
Crit 9.5 95% of 10
+Globes 2378 ???
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 246
Str 118 59% of 200
Vit 142 71% of 200
IAS 9 ???
%Move 12 ???
Thorns 1097 75.4% of 1454
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 358
Str 190 63.3% of 300
ResAll 80 114.3% of 70
FuryMax 14 ???
%LifeSteal 2.8 93.3% of 3
Thorns 516 20.3% of 2544
Inna's Temperance
Pants
Simulate ~ ~
Armor 442
Dex 95 47.5% of 200
Vit 123 41% of 300
IAS 8 ???
%Move 12 ???
Crit 1 ???
Faith Sweep
Ring1
Simulate ~ ~
Vit 79 39.5% of 200
IAS 9 100% of 9
Life/Kill 732 50.9% of 1439
Crit 5.5 91.7% of 6
Unity
Ring2
Simulate ~ ~
Dmg 29-51 ???
Str 151 75.5% of 200
ResAll 35 43.8% of 80
Life/Hit 317 66.2% of 479
Crit 4.5 75% of 6
%EliteDmg 3 ???
Ice Climbers
Boots
Simulate ~ ~
Armor 328
Str 183 91.5% of 200
Vit 89 44.5% of 200
ResAll 80 100% of 80
%Life 10 ???
%GF 25 100% of 25
%MF 14 70% of 20
Skorn
Mainhand
Simulate ~ ~
MinDmg 260 54.4% of 478
MaxDmg 195 31.9% of 611
%Dmg 50 100% of 50
Str 332 55.8% of 595
CritDmg 186 93% of 200
%LifeSteal 5.3 88.3% of 6
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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