Wingnut

Level 60, Paragon Level 33

Softcore Wizard Build (Last Sync w/ Battle.net: November 27, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Storm Crow
Helm
Simulate ~ ~
Armor 402
%LtnDmg 7 ???
Str 99 49.5% of 200
Dex 95 47.5% of 200
Int 96 32% of 300
Vit 95 47.5% of 200
Life/Hit 427 ???
APCrit 10 ???
%EliteDmg 3 ???
Vile Ward
Shoulders
Simulate ~ ~
Armor 644
Int 188 94% of 200
ResLtn 26 43.3% of 60
ResAll 76 95% of 80
%Life 7 58.3% of 12
Rgn 258 75.4% of 342
Shredding Choker
Amulet
Simulate ~ ~
MinDmg 28 103.7% of 27
Life/Hit 268 27.9% of 959
CritDmg 58 58% of 100
Crit 9 90% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 414
Int 150 75% of 200
Vit 95 31.7% of 300
ResPhys 26 43.3% of 60
IAS 8 ???
%GF 21 84% of 25
Gleaming Hands
Gloves
Simulate ~ ~
Armor 284
Str 46 23% of 200
Int 135 45% of 300
ResPsn 48 80% of 60
ResAll 72 90% of 80
CritDmg 38 76% of 50
Crit 8.5 85% of 10
Strongarm Bracers
Bracers
Simulate ~ ~
Armor 423
Int 160 80% of 200
ResAll 50 62.5% of 80
%Life 9 ???
Crit 4.5 75% of 6
%KnBackProc 3.9 ???
Reckless Strap
Belt
Simulate ~ ~
Armor 233
Dex 75 37.5% of 200
Int 178 89% of 200
Vit 164 82% of 200
ResPsn 41 68.3% of 60
ResAll 71 88.8% of 80
Gallant Armor
Pants
Simulate ~ ~
Armor 357
Dex 75 37.5% of 200
Int 111 55.5% of 200
Vit 174 58% of 300
ResAll 55 68.8% of 80
Saracen's Star
Ring1
Simulate ~ ~
MaxDmg 33 38.4% of 86
Str 63 31.5% of 200
Dex 49 24.5% of 200
Int 78 39% of 200
IAS 8 88.9% of 9
Crit 4.5 75% of 6
Unity
Ring2
Simulate ~ ~
Dmg 33-56 ???
Int 156 78% of 200
ResCold 30 50% of 60
Life/Hit 320 66.8% of 479
Crit 4.5 75% of 6
%EliteDmg 4 ???
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 345
%PsnDmg 8 ???
Int 162 81% of 200
Vit 67 33.5% of 200
ResArcn 35 58.3% of 60
%GF 15 60% of 25
%Move 12 100% of 12
Chantodo's Will
Mainhand
Simulate ~ ~
%Dmg 47 94% of 50
Int 192 54.9% of 350
IAS 0.23 ???
APCrit 9 ???
Chantodo's Force
Offhand
Simulate ~ ~
Dmg 76-269 ???
Str 139 46.2% of 301
Dex 149 49.5% of 301
Int 180 59.8% of 301
IAS 8 53.3% of 15
APMax 15 ???
Crit 10 100% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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