TastyLaksa

Level 60, Paragon Level 52

Softcore Wizard Build (Last Sync w/ Battle.net: November 14, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Build Information
WW/CM cookie cutter
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Storm Crow
Helm
Simulate ~ ~
Armor 362
%LtnDmg 7 ???
Str 97 48.5% of 200
Dex 90 45% of 200
Int 90 30% of 300
Vit 99 49.5% of 200
Life/Hit 428 ???
APCrit 10 ???
%EliteDmg 4 ???
Scrying Ward
Shoulders
Simulate ~ ~
Armor 392
Str 86 28.7% of 300
Int 56 28% of 200
Vit 71 35.5% of 200
ResArcn 35 58.3% of 60
ResAll 79 98.8% of 80
%MF 20 100% of 20
Screaming Talisman
Amulet
Simulate ~ ~
Dmg 12-23 ???
IAS 9 100% of 9
CritDmg 61 61% of 100
Crit 6 60% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 414
Str 82 41% of 200
Int 173 86.5% of 200
Vit 66 22% of 300
ResPhys 44 73.3% of 60
IAS 8 ???
Reckless Tendrils
Gloves
Simulate ~ ~
Armor 318
ResArcn 28 46.7% of 60
ResAll 77 96.3% of 80
IAS 9 100% of 9
Crit 10 100% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 249
Dex 30 15% of 200
Int 147 73.5% of 200
ResPhys 54 90% of 60
IAS 9 ???
%Move 12 ???
Thorns 1136 78.1% of 1454
The Witching Hour
Belt
Simulate ~ ~
Armor 304
Str 167 55.7% of 300
Int 155 77.5% of 200
ResFire 28 46.7% of 60
IAS 9 ???
CritDmg 36 ???
Depth Diggers
Pants
Simulate ~ ~
Armor 723
Int 178 89% of 200
ResAll 79 98.8% of 80
%GF 21 84% of 25
%MF 19 95% of 20
+Globes 5891 ???
Signet Siphon
Ring1
Simulate ~ ~
MaxDmg 11 12.8% of 86
Life/Hit 101 21.1% of 479
%MF 18 90% of 20
Crit 4 66.7% of 6
Hellfire Ring
Ring2
Simulate ~ ~
Dmg 33-59 ???
Vit 198 99% of 200
ResPhys 49 81.7% of 60
%MF 15 75% of 20
Crit 4.5 75% of 6
Distance Cure
Boots
Simulate ~ ~
Armor 321
Vit 82 41% of 200
ResPsn 47 78.3% of 60
%MF 20 100% of 20
%Move 12 100% of 12
Chantodo's Will
Mainhand
Simulate ~ ~
%Dmg 47 94% of 50
Int 199 56.9% of 350
IAS 0.23 ???
CritDmg 97 97% of 100
APCrit 10 ???
Chantodo's Force
Offhand
Simulate ~ ~
Dmg 111-272 ???
Str 54 17.9% of 301
Int 188 62.5% of 301
Vit 103 34.2% of 301
IAS 8 53.3% of 15
APMax 15 ???
Crit 9.5 95% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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