eye-test

Level 60, Paragon Level 54

Softcore Barbarian Build (Last Sync w/ Battle.net: September 30, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Reinforced Legacy
Helm
Simulate ~ ~
Armor 450
Str 157 78.5% of 200
Vit 155 77.5% of 200
ResAll 51 63.8% of 80
Rgn 49 14.3% of 342
Champion Demolisher
Shoulders
Simulate ~ ~
Armor 393
Str 265 88.3% of 300
Int 131 65.5% of 200
ResPhys 44 73.3% of 60
ResAll 70 87.5% of 80
Pickup 7 100% of 7
Dire Rosary
Amulet
Simulate ~ ~
Dmg 23-48 ???
Str 155 44.3% of 350
Int 73 20.9% of 350
Vit 117 33.4% of 350
Rgn 103 17.2% of 599
Crit 8 80% of 10
Living Vestments
Chest
Simulate ~ ~
Armor 441
Str 73 36.5% of 200
Vit 193 64.3% of 300
ResFire 42 70% of 60
ResAll 79 98.8% of 80
Touch Impunity
Gloves
Simulate ~ ~
Armor 338
Str 162 81% of 200
Vit 48 24% of 200
ResLtn 46 76.7% of 60
ResAll 72 90% of 80
Crit 9 90% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 384
Str 95 47.5% of 200
ResAll 28 35% of 80
IAS 9 ???
%Move 12 ???
Thorns 1436 98.8% of 1454
Tenacious Cirque
Belt
Simulate ~ ~
Armor 519
Str 249 83% of 300
Vit 64 32% of 200
ResPhys 59 98.3% of 60
ResAll 70 87.5% of 80
Cavalry Might
Pants
Simulate ~ ~
Armor 700
Str 79 39.5% of 200
Vit 201 67% of 300
ResCold 44 73.3% of 60
ResAll 75 93.8% of 80
Oath Thrasher
Ring1
Simulate ~ ~
Str 75 37.5% of 200
Int 28 14% of 200
Vit 48 24% of 200
ResArcn 49 81.7% of 60
IAS 9 100% of 9
Crit 4 66.7% of 6
Resilient Boon
Ring2
Simulate ~ ~
Str 89 44.5% of 200
ResLtn 39 65% of 60
ResAll 23 28.8% of 80
IAS 9 100% of 9
Crit 4 66.7% of 6
Fire Walkers
Boots
Simulate ~ ~
Armor 547
Str 238 119% of 200
Dex 43 14.3% of 300
ResFire 46 76.7% of 60
%Move 12 100% of 12
%Melee 3 ???
Crush Burner
Mainhand
Simulate ~ ~
Str 194 55.4% of 350
Dex 140 40% of 350
CritDmg 63 63% of 100
Grave Breaker
Offhand
Simulate ~ ~
Str 319 91.1% of 350
Dex 92 26.3% of 350
%LifeSteal 3 100% of 3
-LVL 2 11.1% of 18
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/20939/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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