Snapshot1-BF

Level 60, Paragon Level 98

Softcore Monk Build (Last Sync w/ Battle.net: December 21, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 444
Int 173 57.7% of 300
ResAll 74 92.5% of 80
IAS 9 ???
%Life 12 100% of 12
%CC 14 100% of 14
Vile Ward
Shoulders
Simulate ~ ~
Armor 627
Str 85 28.3% of 300
Dex 250 125% of 200
Vit 36 18% of 200
ResAll 74 92.5% of 80
Rgn 306 89.5% of 342
Victory Wind
Amulet
Simulate ~ ~
Dmg 36-52 ???
IAS 9 100% of 9
CritDmg 60 60% of 100
MinDmg 31 114.8% of 27
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 437
Int 147 73.5% of 200
Vit 42 14% of 300
ResArcn 54 90% of 60
IAS 9 ???
Rgn 88 14.7% of 599
Sly Clasp
Gloves
Simulate ~ ~
Armor 320
Str 83 41.5% of 200
Dex 155 51.7% of 300
Int 64 21.3% of 300
ResAll 49 61.3% of 80
IAS 9 100% of 9
Crit 10 100% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 246
Dex 58 29% of 200
Vit 156 78% of 200
IAS 9 ???
%GF 17 68% of 25
%Move 12 ???
Thorns 1411 97% of 1454
Inna's Favor
Belt
Simulate ~ ~
Armor 527
%HolyDmg 8 ???
Dex 100 50% of 200
ResAll 58 72.5% of 80
Crit 1 ???
%CC 13 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 424
Dex 90 45% of 200
ResAll 60 75% of 80
IAS 9 ???
%Move 12 ???
Crit 1 ???
Dream Blur
Ring1
Simulate ~ ~
Dmg 30-82 ???
Str 67 33.5% of 200
ResPsn 40 66.7% of 60
IAS 9 100% of 9
MinDmg 22 61.1% of 36
Haste Blaze
Ring2
Simulate ~ ~
Dmg 31-98 ???
Dex 74 37% of 200
Int 54 27% of 200
ResPhys 58 96.7% of 60
IAS 9 100% of 9
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 477
%PsnDmg 8 ???
Dex 196 65.3% of 300
Int 193 96.5% of 200
Vit 46 23% of 200
%Move 12 100% of 12
Pain Wedge
Mainhand
Simulate ~ ~
MinDmg 296 84.1% of 352
MaxDmg 397 88.8% of 447
%Dmg 46 92% of 50
IAS 10 90.9% of 11
Echoing Fury
Offhand
Simulate ~ ~
MinDmg 119 33.8% of 352
MaxDmg 151 33.8% of 447
%Dmg 39 78% of 50
Int 153 43.7% of 350
IAS 0.25 ???
IAS 7 63.6% of 11
Life/Hit 629 65.6% of 959
%FearProc 13.6 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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