Snapshot3-Combat

Level 60, Paragon Level 98

Softcore Monk Build (Last Sync w/ Battle.net: December 21, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 413
Dex 147 49% of 300
Vit 71 35.5% of 200
ResAll 50 71.4% of 70
SprtRegen 2.07 ???
Crit 5.5 91.7% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 627
Str 85 28.3% of 300
Dex 250 125% of 200
Vit 36 18% of 200
ResAll 74 92.5% of 80
Rgn 306 89.5% of 342
Fervent Omen
Amulet
Simulate ~ ~
MinDmg 34 125.9% of 27
Dex 116 33.1% of 350
Int 53 15.1% of 350
Vit 142 40.6% of 350
IAS 9 100% of 9
Crit 10 100% of 10
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 447
Dex 162 81% of 200
Vit 98 32.7% of 300
ResAll 60 75% of 80
%Life 11 91.7% of 12
%Melee 5 83.3% of 6
Sly Clasp
Gloves
Simulate ~ ~
Armor 320
Str 83 41.5% of 200
Dex 155 51.7% of 300
Int 64 21.3% of 300
ResAll 49 61.3% of 80
IAS 9 100% of 9
Crit 10 100% of 10
Scavenger's Chains
Bracers
Simulate ~ ~
Armor 217
Dex 149 74.5% of 200
Int 70 35% of 200
Vit 67 33.5% of 200
ResAll 48 60% of 80
Crit 4.5 75% of 6
Pickup 6 85.7% of 7
Inna's Favor
Belt
Simulate ~ ~
Armor 527
%HolyDmg 8 ???
Dex 100 50% of 200
ResAll 58 72.5% of 80
Crit 1 ???
%CC 13 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 424
Dex 90 45% of 200
ResAll 60 75% of 80
IAS 9 ???
%Move 12 ???
Crit 1 ???
Aurora Strike
Ring1
Simulate ~ ~
Str 64 32% of 200
Dex 179 89.5% of 200
ResAll 65 81.3% of 80
IAS 6 66.7% of 9
Crit 4.5 75% of 6
Hellfire Ring
Ring2
Simulate ~ ~
Vit 189 94.5% of 200
Life/Hit 279 58.2% of 479
%Life 6 50% of 12
CritDmg 27 54% of 50
Crit 6 100% of 6
Prudent Kicks
Boots
Simulate ~ ~
Armor 320
Dex 236 78.7% of 300
Vit 53 26.5% of 200
ResAll 73 91.3% of 80
%GF 21 84% of 25
%MF 19 95% of 20
%Move 12 100% of 12
Flame Point
Mainhand
Simulate ~ ~
MinDmg 24 6.8% of 352
IAS 9 81.8% of 11
Life/Hit 844 88% of 959
%LifeSteal 2.7 90% of 3
Castle Abjuration
Offhand
Simulate ~ ~
Armor 972
Dex 269 76.9% of 350
Vit 76 21.7% of 350
ResAll 56 70% of 80
%Life 16 100% of 16
Crit 10 100% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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