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Level 60, Paragon Level 14

Softcore Monk Build (Last Sync w/ Battle.net: September 25, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Reinforced Stand
Helm
Simulate ~ ~
Armor 394
Dex 74 37% of 200
ResLtn 50 83.3% of 60
ResAll 60 75% of 80
Crit 3.5 58.3% of 6
%FearProc 2.7 ???
Divergent Denial
Shoulders
Simulate ~ ~
Armor 396
Dex 146 73% of 200
Int 73 36.5% of 200
Vit 98 49% of 200
ResLtn 59 98.3% of 60
Pickup 6 85.7% of 7
Supremacy Coffin
Amulet
Simulate ~ ~
ResLtn 48 80% of 60
Life/Hit 243 25.3% of 959
CritDmg 61 61% of 100
%MF 37 82.2% of 45
%Melee 4 66.7% of 6
Rich Relic
Chest
Simulate ~ ~
Armor 444
Dex 93 46.5% of 200
Vit 93 31% of 300
ResLtn 42 70% of 60
%MF 19 95% of 20
Thief's Disgust
Gloves
Simulate ~ ~
Armor 281
Str 32 16% of 200
Dex 148 49.3% of 300
Int 75 25% of 300
ResLtn 43 71.7% of 60
CritDmg 25 50% of 50
Crit 8.5 85% of 10
+Globes 2972 ???
Mortal Deflectors
Bracers
Simulate ~ ~
Armor 239
Dex 184 92% of 200
Vit 31 15.5% of 200
ResLtn 52 86.7% of 60
%MF 12 60% of 20
Crit 4 66.7% of 6
Enduring Scabbard
Belt
Simulate ~ ~
Armor 233
Str 66 22% of 300
Dex 152 76% of 200
Int 74 37% of 200
Vit 82 41% of 200
ResLtn 44 73.3% of 60
Pickup 7 100% of 7
Battle Method
Pants
Simulate ~ ~
Armor 412
Dex 81 40.5% of 200
Int 87 43.5% of 200
Vit 110 36.7% of 300
ResLtn 53 88.3% of 60
%MF 16 80% of 20
Eternity Heart
Ring1
Simulate ~ ~
Str 70 35% of 200
Dex 73 36.5% of 200
Vit 66 33% of 200
ResLtn 37 61.7% of 60
CritDmg 25 50% of 50
Rgn 113 33% of 342
Crit 3.5 58.3% of 6
Celestial Wheel
Ring2
Simulate ~ ~
ResArcn 43 71.7% of 60
ResAll 63 78.8% of 80
IAS 9 100% of 9
Life/Hit 249 52% of 479
%MF 15 75% of 20
+Globes 4634 ???
Vagrant Claim
Boots
Simulate ~ ~
Armor 339
Dex 178 59.3% of 300
Vit 55 27.5% of 200
ResLtn 49 81.7% of 60
ResAll 79 98.8% of 80
%MF 19 95% of 20
Thief's Relic
Mainhand
Simulate ~ ~
MaxDmg 29 6.5% of 447
Dex 143 40.9% of 350
Vit 111 31.7% of 350
Life/Hit 860 89.7% of 959
CritDmg 43 43% of 100
Harmony Crux
Offhand
Simulate ~ ~
MinDmg 251 71.3% of 352
MaxDmg 403 90.2% of 447
%Dmg 35 70% of 50
Dex 46 13.1% of 350
Vit 78 22.3% of 350
CritDmg 51 51% of 100
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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