Tyr

Level 60, Paragon Level 74

Softcore Barbarian Build (Last Sync w/ Battle.net: December 17, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 425
Str 192 96% of 200
Vit 68 34% of 200
ResAll 76 95% of 80
IAS 9 ???
%Life 10 83.3% of 12
Essence Guard
Shoulders
Simulate ~ ~
Armor 335
Str 252 84% of 300
Vit 77 38.5% of 200
ResAll 76 95% of 80
%Life 4 33.3% of 12
Mara's Kaleidoscope
Amulet
Simulate ~ ~
Str 282 80.6% of 350
Dex 85 24.3% of 350
Int 88 25.1% of 350
Vit 86 24.6% of 350
ResAll 70 87.5% of 80
Crit 7.5 75% of 10
+Globes 2481 ???
Tyrael's Might
Chest
Simulate ~ ~
Armor 442
Str 200 100% of 200
ResAll 74 92.5% of 80
%Move 12 ???
%EliteDmg 4 ???
NoDurLoss 1 ???
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 342
Str 241 120.5% of 200
Int 39 13% of 300
Vit 71 35.5% of 200
Rgn 275 80.4% of 342
Crit 9.5 95% of 10
%Melee 5 ???
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 240
Str 99 49.5% of 200
ResArcn 36 60% of 60
IAS 9 ???
%Move 12 ???
Thorns 1256 86.4% of 1454
Crit 4.5 75% of 6
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 352
Str 181 60.3% of 300
ResAll 72 102.9% of 70
%Life 6 50% of 12
FuryMax 15 ???
%LifeSteal 2.9 96.7% of 3
Depth Diggers
Pants
Simulate ~ ~
Armor 414
Str 263 131.5% of 200
Vit 60 20% of 300
ResAll 77 96.3% of 80
%GF 21 84% of 25
Rgn 72 21.1% of 342
%MF 20 100% of 20
Hellfire Ring
Ring1
Simulate ~ ~
MinDmg 28 77.8% of 36
Str 179 89.5% of 200
ResPhys 38 63.3% of 60
CritDmg 32 64% of 50
Crit 3 50% of 6
Leoric's Signet
Ring2
Simulate ~ ~
Str 27 13.5% of 200
Crit 1 16.7% of 6
Pickup 7 ???
Ice Climbers
Boots
Simulate ~ ~
Armor 338
Str 191 95.5% of 200
Int 155 77.5% of 200
Vit 54 27% of 200
ResCold 55 91.7% of 60
ResAll 74 92.5% of 80
%Life 10 ???
Skorn
Mainhand
Simulate ~ ~
MinDmg 251 52.5% of 478
MaxDmg 260 42.6% of 611
%Dmg 45 90% of 50
Str 486 81.7% of 595
Vit 169 28.4% of 595
CritDmg 154 77% of 200
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Sync Character with Battle.net Profile

This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/200331/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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