Bola Shot (2H LS Manticore)

Level 60, Paragon Level 7

Softcore Demon Hunter Build (Last Sync w/ Battle.net: January 3, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Scowling Dispute
Helm
Simulate ~ ~
Armor 608
Dex 84 42% of 200
ResAll 78 97.5% of 80
Crit 5 83.3% of 6
Virile Pauldrons
Shoulders
Simulate ~ ~
Armor 250
Dex 99 49.5% of 200
Int 94 47% of 200
Vit 149 74.5% of 200
ResPhys 43 71.7% of 60
ResAll 79 98.8% of 80
Monumental Blame
Amulet
Simulate ~ ~
Dex 149 42.6% of 350
Int 78 22.3% of 350
Vit 100 28.6% of 350
Life/Hit 342 35.7% of 959
Crit 7.5 75% of 10
Rugged Veil
Chest
Simulate ~ ~
Armor 515
Vit 171 57% of 300
ResFire 28 56% of 50
ResAll 72 102.9% of 70
%Life 12 100% of 12
Hand Denial
Gloves
Simulate ~ ~
Armor 307
Dex 255 85% of 300
Int 196 65.3% of 300
ResPhys 46 76.7% of 60
ResAll 70 87.5% of 80
Crit 6.5 65% of 10
Sling Parapet
Bracers
Simulate ~ ~
Armor 395
Dex 151 75.5% of 200
Int 42 21% of 200
ResLtn 32 53.3% of 60
ResAll 78 97.5% of 80
Crit 4.5 75% of 6
Inna's Favor
Belt
Simulate ~ ~
Armor 543
%HolyDmg 8 ???
Dex 92 46% of 200
ResPsn 38 63.3% of 60
Crit 1 ???
%CC 14 ???
Strider's Glamour
Pants
Simulate ~ ~
Armor 698
Vit 198 66% of 300
ResAll 80 100% of 80
Hierophant's Seal
Ring1
Simulate ~ ~
Dex 73 36.5% of 200
IAS 7 77.8% of 9
%Life 6 50% of 12
Rgn 151 44.2% of 342
Fate Flash
Ring2
Simulate ~ ~
Str 29 14.5% of 200
Dex 79 39.5% of 200
Vit 44 22% of 200
IAS 8 88.9% of 9
Life/Hit 305 63.7% of 479
CritDmg 23 46% of 50
Trail Talent
Boots
Simulate ~ ~
Armor 345
Str 72 36% of 200
Dex 243 81% of 300
Int 78 39% of 200
ResPhys 40 66.7% of 60
ResAll 78 97.5% of 80
Rgn 129 37.7% of 342
Manticore
Mainhand
Simulate ~ ~
Str 37 6.2% of 595
Dex 295 49.6% of 595
IAS 11 100% of 11
CritDmg 86 43% of 200
%LifeSteal 2.9 48.3% of 6
Dead Man's Legacy
Offhand
Simulate ~ ~
Dex 171 56.8% of 301
Vit 193 64.1% of 301
IAS 14 93.3% of 15
%Life 10 83.3% of 12
HateRegen 1.2 ???
Crit 10 100% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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