Weapon Throw (Sever)

Level 60, Paragon Level 8

Softcore Barbarian Build (Last Sync w/ Battle.net: December 16, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Andariel's Visage
Helm
Simulate ~ ~
Armor 379
Str 162 81% of 200
Vit 87 43.5% of 200
ResPsn 50 83.3% of 60
IAS 8 ???
Rgn 165 48.2% of 342
Crit 4.5 75% of 6
Warlord Preserver
Shoulders
Simulate ~ ~
Armor 358
Str 173 57.7% of 300
Dex 90 45% of 200
Int 82 41% of 200
Vit 87 43.5% of 200
ResLtn 28 46.7% of 60
ResAll 76 95% of 80
Victory Well
Amulet
Simulate ~ ~
Str 136 38.9% of 350
Life/Hit 401 41.8% of 959
Crit 8.5 85% of 10
Guard Vessel
Chest
Simulate ~ ~
Armor 432
Str 100 50% of 200
Dex 50 25% of 200
Int 46 23% of 200
Vit 83 27.7% of 300
ResAll 80 100% of 80
Worthy Guards
Gloves
Simulate ~ ~
Armor 280
Str 136 68% of 200
Dex 36 12% of 300
Int 117 39% of 300
IAS 9 100% of 9
Rgn 175 51.2% of 342
Crit 7.5 75% of 10
Skulking Irons
Bracers
Simulate ~ ~
Armor 209
Str 162 81% of 200
Dex 32 16% of 200
ResAll 50 62.5% of 80
Crit 4.5 75% of 6
Immortal King's Detail
Belt
Simulate ~ ~
Armor 348
Str 143 47.7% of 300
ResAll 59 84.3% of 70
%Life 7 58.3% of 12
FuryMax 12 ???
War Disdain
Pants
Simulate ~ ~
Armor 400
Str 90 45% of 200
Int 34 17% of 200
Vit 195 65% of 300
ResAll 80 100% of 80
Faith Hate
Ring1
Simulate ~ ~
Str 80 40% of 200
Int 70 35% of 200
ResAll 80 100% of 80
CritDmg 26 52% of 50
The Demise
Ring2
Simulate ~ ~
Str 89 44.5% of 200
Int 74 37% of 200
%Life 8 66.7% of 12
CritDmg 27 54% of 50
Crit 3 50% of 6
Kick Slayer
Boots
Simulate ~ ~
Armor 460
Str 138 69% of 200
Vit 145 72.5% of 200
ResArcn 45 75% of 60
Final Breach
Mainhand
Simulate ~ ~
CritDmg 89 89% of 100
%LifeSteal 2.8 93.3% of 3
Sever
Offhand
Simulate ~ ~
MinDmg 244 69.3% of 352
MaxDmg 230 51.5% of 447
%Dmg 40 80% of 50
Vit 155 44.3% of 350
%LifeSteal 2.7 90% of 3
Crit 1 ???
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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