escpy

Level 60, Paragon Level 100

Softcore Monk Build (Last Sync w/ Battle.net: June 15, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 394
Dex 190 63.3% of 300
Vit 185 92.5% of 200
ResAll 70 100% of 70
Crit 5.5 91.7% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 617
Dex 266 133% of 200
Vit 83 41.5% of 200
ResCold 58 96.7% of 60
ResAll 80 100% of 80
Rgn 257 75.1% of 342
Cunning Strand
Amulet
Simulate ~ ~
Dmg 31-55 ???
Dex 169 48.3% of 350
Int 67 19.1% of 350
Vit 109 31.1% of 350
ResCold 28 46.7% of 60
CritDmg 58 58% of 100
Crit 10 100% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 437
Int 151 75.5% of 200
Vit 244 81.3% of 300
ResCold 50 83.3% of 60
IAS 9 ???
Militant Mail
Gloves
Simulate ~ ~
Armor 309
Str 82 41% of 200
Dex 225 75% of 300
Vit 58 29% of 200
ResAll 48 60% of 80
CritDmg 49 98% of 50
Crit 10 100% of 10
Pickup 6 85.7% of 7
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 248
Dex 58 29% of 200
Vit 29 14.5% of 200
ResCold 54 90% of 60
IAS 9 ???
%Move 12 ???
Thorns 1199 82.5% of 1454
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 271
Dex 84 42% of 200
Int 97 48.5% of 200
ResCold 49 81.7% of 60
IAS 9 ???
%Life 8 66.7% of 12
CritDmg 50 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 431
Dex 171 85.5% of 200
Vit 74 24.7% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Signet Arts
Ring1
Simulate ~ ~
Dmg 32-65 ???
Dex 80 40% of 200
IAS 6 66.7% of 9
Life/Kill 358 24.9% of 1439
CritDmg 30 60% of 50
Crit 4.5 75% of 6
Natalya's Reflection
Ring2
Simulate ~ ~
Dmg 10-20 ???
Dex 86 43% of 200
ResCold 26 43.3% of 60
IAS 8 88.9% of 9
Rgn 225 65.8% of 342
Crit 5 83.3% of 6
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 593
Str 66 33% of 200
Dex 269 89.7% of 300
ResAll 76 95% of 80
%Move 12 100% of 12
%Melee 5 ???
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 286 81.3% of 352
MaxDmg 307 68.7% of 447
%Dmg 36 72% of 50
Dex 155 44.3% of 350
IAS 0.23 ???
%LifeSteal 2.6 86.7% of 3
%FearProc 15.8 ???
Won Khim Lau
Offhand
Simulate ~ ~
%LtnDmg 6 ???
LtnSklDmg 23 ???
%Dmg 39 78% of 50
Dex 156 44.6% of 350
%LifeSteal 2.4 80% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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